h a l f b a k e r y
There goes my teleportation concept.
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The creation of 12 Tree-matics Avenue
begins with a large scale excavation
the edge of the chosen site. The resulting
trench is used to house at its base twelve
circular vessels each of which houses a
very powerful, sealed for life, electric
These motors are designed to
rotate once every twenty four hours. Each
motor supports a wide container, big
enough to contain the root structure and
soil required for a fully grown tree.
Saplings are then planted in each of the
Once in place, the entire arrangement is
sealed up in such a way as to reveal only
the row of growing trees above ground
The motors are then switched on,
the trees to begin rotating.
In time the trees grow, sprouting
that spread outwards, eventually
overlapping each other. As the rotations
continue, the branches of each of the
adjacent trees bear
against those of its neighbours, and are
consequently abraded and modified so
that in maturity
they become de-facto large cog-wheels.
When this point is reached, 12 Tree-matics Avenue is complete.
Diller Scofidio + Renfro's Joyful Trees
... just remember where you saw it first... sighs [xenzag, Sep 23 2008]
||I likey, but I bet that the trees would find their own points of least resistance and grow in such a way as to minimise touching one another.
||You need to make sure that alternate trees rotate in alternating directions, otherwise you will just have cylindrical trees.
||And you can tell the time of day by the position of the trees!
||Start on a small scale using fruit trees in planters.
||Silly, but Ièm still for it.