h a l f b a k e r yTip your server.
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After reading about the variety of online games out there and the rise of player-created content it occured to me that it might be interesting if someone created a gateway between games. The gates could appear as normal doors, caves, hatches, etc.. but when you went through them you'd find yourself
in another game. You might be a wizard in one who suddenly finds himself in a full-fledged firefight in Halo. Avatars in Everquest could find themselves suddenly in World of Warcraft, World of Warcraft avatars could suddenly find themselves in Halo. This would open up a whole new market for player-created content because you'd need new weapons to offset whatever weapons were being used in the world you stumbled into. It would also be interesting to see what happens when a soldier decked out in full metal gear with his buddies in one game are suddenly confronted by a wizard who dropped in from another. To sum up, this would be a gamegate along the lines of stargate.
Idea's not too far ahead of the curve on this one
http://www.msnbc.msn.com/id/21218506/ [longshot9999, Oct 10 2007]
BBC News Story: "Universal avatars bestride worlds"
http://news.bbc.co....hnology/7038039.stm "A virtual character, or avatar, for all the virtual worlds in which people play is the goal of a joint project between IBM and Linden Lab." [hippo, Oct 11 2007]
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Don't bring a wand to a gunfight. |
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Actually, we did that once - mixed up D&D characters with gun-slingers from some Western role-playing game I forget - and tried to figure out a meaningful combat system. It's a lot of fun, gunning down an Orc... |
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Sticks and stones may break my bones but wands will never hurt me. |
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[Turns marklar into a toad.] [Oh, wait, someone already did that...] |
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The technical, business, and cultural barriers to this are absolutely staggering. That being said, in a better world it wouldn't be so far off. |
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[DrCurry] would that have been "Boot Hill"? Oh, the memories. And Traveller. The lost summers. |
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Been there, done that. Most fun you can have with your clothes on. |
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gt: Boot Hill - good grief, yes, that's the one! |
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Business model: A consortium of game producers (Sony, Square Enix, Blizzard, etc...) create a company that manages transfer servers based on something similar to the BizTalk architecture. Any gamer who wants the gamegates to work in the game they've subscribed to would subscribe to the consortium's service. This would provide the profit to the consortium. |
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Technical model: When an avatar stepped through a gamegate an xml version describing all of the character's attributes would be sent to a transfer server. The server would determine whether or not the character was coming from its original game server. If it was coming from the original server then an orchestration would randomly select a different game and send the avatar to that server. If it was coming from the non-original server it would return it to the original server (bringing back anything it picked up along the way). Each game would have to have another block of code written to handle the interactions between characters from inside and outside of the game. (The cost to do this would obviously have to be less than the combined profit the companies received from consortium subscribers and new users who would be attracted enough by the encounter to subscribe to the game they found themselves in. Part of this could probably be written off as an advertising expense.) |
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Cultural barriers: What, you want a wand instead of a gun? |
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//What, you want a wand instead of a gun?// |
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Yes, because I have a wand and now, --Ding!-- ,you don't have a gun. |
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So which is faster, the speed of a wand ray or the speed of a bullet? Only the grand designers know for sure. |
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Sounds like the Gate Wars are on. The standard soldier side will have to make it SOP to toss a grenade through a gate before they go through. |
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This might be even more entertaining if some of the gates were movable. That way the wizards could position one facing the nearest enemy village. |
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"Facking Wizards, comin' over 'ere, taykin' awl our caancil haaases.
'angin's too good for'em oi say!
It's like fackin' Roke round 'ere these days, can't move for bumpin' inta the little robed c*nts.
Send 'em back! Can't even speak the Queen's some ov 'em. It's awl fackin' latin, sandscrit and ancient babi-fackin'-lonian!" |
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As a fan of driving simulation games, I would love this. It would allow me to choose any car, in any game, and drive it on any track, in any game. I have never played Warcraft, but I would love to take a tour of the game from behind the wheel of a WRC race car. |
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[+] I baked this idea after a LOT of semi-legal tampering (I swear it's legal somewhere), and got a fast Warthog from Halo 2 in GTR. Somehow, I also got Harry Potter in Halo 2 (my friend fragged him really quickly and I can't get him back.) I don't think they'd let me use the Saint's Row rocket launcher in Gears of War Xbox Live though (I got it in GOW, but my cousin would probably get kicked off of Xbox Live if he tried it there. At least, that's why he doesn't let me mess with his games anymore.) |
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