 h a l f b a k e r y Nice swing, no follow-through.
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Imagine this.... you make a high resolution contour map of any given object. Then you plug these coordinates into a computer aided 3d landscape simulator. Next you put on your VR goggles that have accelerometers on them so that your head is turns the field of vision and use a joystick to navigate around
on the surface of the environment that you've mapped out in contour. This is not size specific at all, however, and the only limits of how small you can go are in terms of contour line resolution. You could see the world as a transformer, a person, an ant, a microbe, or even as a bacteria.
What would it be like to walk around on the surface of your kitchen counter, your bath-tub, or even on your favorite "Jaynna Doeson"?
(*Note: "Jaynna Doeson" is a word I made up for all of the hotties that like to pose in the nude, but I suppose it could also refer to tightly clothed hotties too. The problem with loose things is that they would be harder to contour in a merely technical sense.)
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Aren't VR walk-throughs already scalable? (I speak from total ignorance - I have never tried a VR system; something to do with squiffy eyesight) |
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"Honey, I shrunk the SIMS!" |
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