h a l f b a k e r yTrying to contain nuts.
add, search, annotate, link, view, overview, recent, by name, best, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
I love all these new games out there like guitar hero etc,
that require some physical exertion and co-ordination to
get high scores. Although martial art requires more than
just technique to become good (stamina and strength
are
also prerequisites), it would be great to have a game
that
you
can learn certain techniques with out going to class;
you are still required to build your stamina and strength
at
the gym.
the game could come in various versions. i am thinking
along the lines of a FPS, but instead of guns, close
combat
martial art techniques are required to defeat your
opponents. progressing up the levels requires certain
moves. biometrics are entered into the game at the
beginning and based on these opponents are selected.
if you are familiar with 'Kata' in karate or any other
martial
art routines it goes along those lines. using the routines
learned in the game you defeat the opponents with the
accuracy and speed of your routine. the more accurate
the
routine the deadlier the blows. anyway you get the point.
i imagine wireless gloves, shoes. mask and a tracksuit
would be the gaming gear that interfaces with the game
and player. the suit would have embedded electrical
shock
points to indicate the opponent struck you. to avoid this
you need to block. for extra effect a boxing bag could be
used.
unfortunately ground grappling would be impossible, and
no really advanced techniques could be studied.
nevertheless it would be cool to see what could be done
with a concept like this.
no it is not baked, even though science fiction movies
have depicted ideas like this, no console/games
manufacturer has taken it seriously yet.
i reckon it would be awesome fun. ok guys how many of
you do pretend kung fu in the shower or in front of the
mirror, own up.
google is my enemy
http://www.garagega...ms/viewthread/80716 there are too many people in the world. people already thought of this [codrakon, Aug 19 2009]
Wii Vitality Sensor
http://www.1up.com/...wsStory?cId=3174528 Speaking of biometrics... [DrWorm, Aug 19 2009]
example of martial art that cannot be included in game play
http://en.wikipedia.org/wiki/Systema requires real life interaction [codrakon, Aug 24 2009]
another unsuitable art
http://en.wikipedia.org/wiki/Hapkido also requires real life opponent [codrakon, Aug 24 2009]
high score
http://www.youtube....w&NR=1&feature=fvwp this is the kind of thing that a player would eventually aspire to in a game like this [codrakon, Aug 24 2009]
Wii Active
http://www.google.c...MS3N1gAFE59dmavUH2Q Not a million miles away. [Jinbish, Aug 24 2009]
The DDR approach
Star_20Wars_20Kid_20DDR [RayfordSteele, Aug 25 2009]
Kung Fu Twister Kit
Kung_20Fu_20Twister_20Kit Reminds me of this. [skinflaps, Aug 25 2009]
[link]
|
| |
Punching and kicking your television screen by accident
wouldn't be that hard while playing this game. But [+]
anyway, because this would be a lot of fun. |
|
| |
Err... time to admit some misspent youth. I used to do re-enactment sword fighting. Real weight metal weapons, numerous practiced attacks and blocks, and in actual fighting you have to pull your blows (9th Century, so not much armour around and these weapons could/did easily break bones). So I wrote a practice program on the PC and 'air fought' the image. Same idea as yours, except I had to use honesty to rule if I was playing the game (rather than a monitored system). It is an excellent training idea and mine doesnt count as baking as it wasnt public. Mine was certainly much more fun than just doing the practice without an opponent [+] |
|
| |
(gamer snoozes away while Wii thinks to itself 'Wow, this one's ability to sit still and concentrate for hours is amazing!') |
|
| |
//No it is not baked, even though science fiction movies have
depicted ideas like this no console/games manufacturer has
taken it no console/games manufacturer has taken it seriously
yet// |
|
| |
YES IT IS! Your idea is to take a concept that has been discussed
and depicted in countless scifi books, films, and TV shows, and
make it real? First of all, it IS baked in reality. There was a
console game that was released several years ago that sat atop a
TV with a video camera and superimposed the player's image
onto the screen. Navigation and combat were conducted by
jumping, ducking, and punching. The game sucked, because the
graphics were very childish and poorly rendered, similar to old
NES games, but the concept was there. Sorry, but this not by any
means a new idea. |
|
| |
ok good pesudoidea, but like so many ideas here it needs more fullness of conception to become a real idea. the "i wish that there was" needs to become "the way I would" followed by a complete mechanism. Otherwise it is simply a WIBNIF that somebody has already taken a crack at. If you can better the state of the art then your post is not (widely known to exist) as some will mistakenly mark it (21Q take note) BUT IT MUST EXCEED THIS STANDARD AND YOU SHOULD INDICATE HOW IT DOES SO. |
|
| |
Did I say it's widely known? Uh... no... don't think I did. |
|
| |
well although the originality of this idea can be
debated, the fact is this idea, in the form of a
console game, complete with a wireless fighting
suit does not currently exist. also my idea goes
beyond the what is described by 21 Quest. |
|
| |
My idea involves the game play of being able to
choose your style - lets kung fu, karate or another
punching and kicking martial art (as opposed to
throwing, grappling and breaking); then enter a
training dojo where the player perfects
techniques before applying the techniques to
his/her opponents. |
|
| |
picture the scene: player enters game play. the
first technique that must be learned is a simple
blocking and punching combination. the player is
instructed by the 'master' (a character in the
game) on how to do this combination. at the
masters approval or the players discretion the
player makes his/her way into the 'combat zone'
where the player must defeat lets say 5 virtual
opponents. at any time the play can go back to
'dojo mode' and refine his/her skill. |
|
| |
after progressing through one level, the player
needs to apply the techniques learnt in that level
and the techniques learned before the next level
to defeat the opponents in the next level. |
|
| |
eventually the play executes kata-like routines and
thus trains his/her form, in which speed and
accuracy can both be attributed to the players
score. |
|
| |
unfortunately i have made this sound as boring as
hell. just drop in a story line where the aim for
guys to to rescue the princess or for girls is to save
the city/country/world from the evil mad
scientist. |
|
| |
the game play could involve developing other
martial art techniques such as nunchaku and short
swords by downloading the extension packs and
buying the hardware. |
|
| |
the games producer might be smiling all the way to
the bank because of the possibility provided by
the extension packs. |
|
| |
by the way - it was an original idea - the
inspiration was not directly related to sci-fi
depictions of such; but rather a result from practising at home but finding it difficult to judge
how well i am executing the routines i am practising. |
|
| |
so i distinguished the idea by making it a training
game that allows the player to perfect his/her
technique in and incremental way. |
|
| |
one thing i would like to add, that in dojo mode
there is slow motion mode, where the player must
perform routines very slowly in order to embed
the movements into the players brain. the player
can then speed up and pass the masters exam. to
make it interesting the game dialogue would be an
educational narrative about the history and
application of the technique the player is
studying. |
|
| |
Reminds me of Chop Chop Master Onion-Head
"Kick! Punch! Its all in the mind
If you wanna test me, Im sure youll find
The things Ill teach ya is sure to beat ya
But nevertheless youll get a lesson from teacher now" |
|
| |
There should be a microphone attachment, for as any kung-fu video game/anime afficionado knows, you have to speak out loud the name of your move... |
|
| |
<Writing-crap-anno-attack!> |
|
| |
ZT, that's Parrappa the Rapper! Old Playstation 1 game, it was
one of my favorites. |
|
| |
Best game ever - on a related note, check out Rodney Alan Greenblat, who did the artwork/styling for Parappa and a whole host of other things. |
|
| |
Can it come with an Easter Egg in which you perform to the Frantics, 'Boot to the Head,' or perhaps one where you try and imitate youtube's "Star Wars Kid"? |
|
| |
a big part of martial arts is the part where you yourself are also getting the crap kicked out of you. Without the bit where you learn about the hurting you really don't have a "skill". First person who kicks you in the shin is going to leave you on the floor in tears. "fancy dancing" maybe. |
|
| |
Well, WcW, seeing as the influx of war-based video games has single-handedly created a generation of apt, efficient, soulless killing machines that have statistically outperformed their peers in hand-to-hand and close-range combat from every other modern war, I'm going to go ahead and say your criticism is baseless and overplayed, today. After all, a big part of war is dying, and nobody dies playing video games. |
|
| |
Coming (ahem!) Soon!.... The Marital Art Training Game... Ars Belli to Ars Amatoria in one easy application reboot. |
|
| |
Any difference between this and Wii Boxing? Other than getting the feet and other body parts involved? |
|
| |
.... but if the idea is to "learn a skill" that would have wider application then Quake, Guitar Hero, an Wii boxing are all completely worthless. Does playing a FPS teach you how to actually use an automatic weapon? The word "training" is in the title, I think questioning whether you are actually going to learn anything IS pertinent . You may have the high score on "Kung Fu Hero", it doesn't mean that a kid with a brown belt couldn't kick your ass. |
|
| |
Fair enough. The idea is bland anyways. |
|
| |
Not sure that kid with a brown belt won't kick your ass after your training with this. Without some real hands on training, sparring, etc, you're just gonna have a bunch of katas and some fancy moves. You may be ready for Hollywood, but hardly a kung fu master. |
|
| |
Bun, but with a side of "meh". It could make for a fun game, but not proper training. |
|
| |
i have to agree, this game would still leave a high
scorer on the ground with an encounter with
brown belt kid. |
|
| |
i participate in martial arts training and it is
absolutely important to have real life sparring and
practice, in order to be able to defend myself if
necessary. |
|
| |
i think the value of this game may be in my
instance to perfect technique and perhaps speed.
(does Gran Tourismo make you a better driver?) I
like to practice Systema and Hapkido, which as
previously mentioned are not suitable for 'virtual'
opponents because it involves a lot of throwing
and grappling/locking/breaking techniques,
however if 'Martial Art Hero' (choose more than
one style) existed i could could get my mom, my
sister and girlfriend interested Martial Arts. plus it
would be a whole lot of fun. |
|
| |