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Martial Art Training Game

Use your Game Console or TV to become a Kung Fu Master
  (+6, -3)
(+6, -3)
  [vote for,
against]

I love all these new games out there like guitar hero etc, that require some physical exertion and co-ordination to get high scores. Although martial art requires more than just technique to become good (stamina and strength are also prerequisites), it would be great to have a game that you can learn certain techniques with out going to class; you are still required to build your stamina and strength at the gym.

the game could come in various versions. i am thinking along the lines of a FPS, but instead of guns, close combat martial art techniques are required to defeat your opponents. progressing up the levels requires certain moves. biometrics are entered into the game at the beginning and based on these opponents are selected.

if you are familiar with 'Kata' in karate or any other martial art routines it goes along those lines. using the routines learned in the game you defeat the opponents with the accuracy and speed of your routine. the more accurate the routine the deadlier the blows. anyway you get the point.

i imagine wireless gloves, shoes. mask and a tracksuit would be the gaming gear that interfaces with the game and player. the suit would have embedded electrical shock points to indicate the opponent struck you. to avoid this you need to block. for extra effect a boxing bag could be used.

unfortunately ground grappling would be impossible, and no really advanced techniques could be studied. nevertheless it would be cool to see what could be done with a concept like this.

no it is not baked, even though science fiction movies have depicted ideas like this, no console/games manufacturer has taken it seriously yet.

i reckon it would be awesome fun. ok guys how many of you do pretend kung fu in the shower or in front of the mirror, own up.

codrakon, Aug 19 2009

google is my enemy http://www.garagega...ms/viewthread/80716
there are too many people in the world. people already thought of this [codrakon, Aug 19 2009]

Wii Vitality Sensor http://www.1up.com/...wsStory?cId=3174528
Speaking of biometrics... [DrWorm, Aug 19 2009]

example of martial art that cannot be included in game play http://en.wikipedia.org/wiki/Systema
requires real life interaction [codrakon, Aug 24 2009]

another unsuitable art http://en.wikipedia.org/wiki/Hapkido
also requires real life opponent [codrakon, Aug 24 2009]

high score http://www.youtube....w&NR=1&feature=fvwp
this is the kind of thing that a player would eventually aspire to in a game like this [codrakon, Aug 24 2009]

Wii Active http://www.google.c...MS3N1gAFE59dmavUH2Q
Not a million miles away. [Jinbish, Aug 24 2009]

The DDR approach Star_20Wars_20Kid_20DDR
[RayfordSteele, Aug 25 2009]

Kung Fu Twister Kit Kung_20Fu_20Twister_20Kit
Reminds me of this. [skinflaps, Aug 25 2009]

[link]






       Punching and kicking your television screen by accident wouldn't be that hard while playing this game. But [+] anyway, because this would be a lot of fun.   

       Also, a relevant link.
DrWorm, Aug 19 2009
  

       "wax on, wax off" [+]
FlyingToaster, Aug 19 2009
  

       Err... time to admit some misspent youth. I used to do re-enactment sword fighting. Real weight metal weapons, numerous practiced attacks and blocks, and in actual fighting you have to pull your blows (9th Century, so not much armour around and these weapons could/did easily break bones). So I wrote a practice program on the PC and 'air fought' the image. Same idea as yours, except I had to use honesty to rule if I was playing the game (rather than a monitored system). It is an excellent training idea and mine doesn’t count as baking as it wasn’t public. Mine was certainly much more fun than just doing the practice without an opponent [+]
RattyBunyip, Aug 20 2009
  

       (gamer snoozes away while Wii thinks to itself 'Wow, this one's ability to sit still and concentrate for hours is amazing!')
RayfordSteele, Aug 21 2009
  

       //No it is not baked, even though science fiction movies have depicted ideas like this no console/games manufacturer has taken it no console/games manufacturer has taken it seriously yet//   

       YES IT IS! Your idea is to take a concept that has been discussed and depicted in countless scifi books, films, and TV shows, and make it real? First of all, it IS baked in reality. There was a console game that was released several years ago that sat atop a TV with a video camera and superimposed the player's image onto the screen. Navigation and combat were conducted by jumping, ducking, and punching. The game sucked, because the graphics were very childish and poorly rendered, similar to old NES games, but the concept was there. Sorry, but this not by any means a new idea.
21 Quest, Aug 22 2009
  

       ok good pesudoidea, but like so many ideas here it needs more fullness of conception to become a real idea. the "i wish that there was" needs to become "the way I would" followed by a complete mechanism. Otherwise it is simply a WIBNIF that somebody has already taken a crack at. If you can better the state of the art then your post is not (widely known to exist) as some will mistakenly mark it (21Q take note) BUT IT MUST EXCEED THIS STANDARD AND YOU SHOULD INDICATE HOW IT DOES SO.
WcW, Aug 24 2009
  

       Did I say it's widely known? Uh... no... don't think I did.
21 Quest, Aug 24 2009
  

       well although the originality of this idea can be debated, the fact is this idea, in the form of a console game, complete with a wireless fighting suit does not currently exist. also my idea goes beyond the what is described by 21 Quest.   

       My idea involves the game play of being able to choose your style - lets kung fu, karate or another punching and kicking martial art (as opposed to throwing, grappling and breaking); then enter a training dojo where the player perfects techniques before applying the techniques to his/her opponents.   

       picture the scene: player enters game play. the first technique that must be learned is a simple blocking and punching combination. the player is instructed by the 'master' (a character in the game) on how to do this combination. at the masters approval or the players discretion the player makes his/her way into the 'combat zone' where the player must defeat lets say 5 virtual opponents. at any time the play can go back to 'dojo mode' and refine his/her skill.   

       after progressing through one level, the player needs to apply the techniques learnt in that level and the techniques learned before the next level to defeat the opponents in the next level.   

       eventually the play executes kata-like routines and thus trains his/her form, in which speed and accuracy can both be attributed to the players score.   

       unfortunately i have made this sound as boring as hell. just drop in a story line where the aim for guys to to rescue the princess or for girls is to save the city/country/world from the evil mad scientist.   

       the game play could involve developing other martial art techniques such as nunchaku and short swords by downloading the extension packs and buying the hardware.   

       the games producer might be smiling all the way to the bank because of the possibility provided by the extension packs.
codrakon, Aug 24 2009
  

       by the way - it was an original idea - the inspiration was not directly related to sci-fi depictions of such; but rather a result from practising at home but finding it difficult to judge how well i am executing the routines i am practising.   

       so i distinguished the idea by making it a training game that allows the player to perfect his/her technique in and incremental way.   

       one thing i would like to add, that in dojo mode there is slow motion mode, where the player must perform routines very slowly in order to embed the movements into the players brain. the player can then speed up and pass the masters exam. to make it interesting the game dialogue would be an educational narrative about the history and application of the technique the player is studying.
codrakon, Aug 24 2009
  

       Reminds me of Chop Chop Master Onion-Head
"Kick! Punch! It’s all in the mind
If you wanna test me, I’m sure you’ll find
The things I’ll teach ya is sure to beat ya
But nevertheless you’ll get a lesson from teacher now"
zen_tom, Aug 24 2009
  

       There should be a microphone attachment, for as any kung-fu video game/anime afficionado knows, you have to speak out loud the name of your move...   

       <Writing-crap-anno-attack!>
Jinbish, Aug 24 2009
  

       ZT, that's Parrappa the Rapper! Old Playstation 1 game, it was one of my favorites.
21 Quest, Aug 24 2009
  

       Best game ever - on a related note, check out Rodney Alan Greenblat, who did the artwork/styling for Parappa and a whole host of other things.
zen_tom, Aug 24 2009
  

       Can it come with an Easter Egg in which you perform to the Frantics, 'Boot to the Head,' or perhaps one where you try and imitate youtube's "Star Wars Kid"?
RayfordSteele, Aug 25 2009
  

       a big part of martial arts is the part where you yourself are also getting the crap kicked out of you. Without the bit where you learn about the hurting you really don't have a "skill". First person who kicks you in the shin is going to leave you on the floor in tears. "fancy dancing" maybe.
WcW, Aug 25 2009
  

       Well, WcW, seeing as the influx of war-based video games has single-handedly created a generation of apt, efficient, soulless killing machines that have statistically outperformed their peers in hand-to-hand and close-range combat from every other modern war, I'm going to go ahead and say your criticism is baseless and overplayed, today. After all, a big part of war is dying, and nobody dies playing video games.
daseva, Aug 25 2009
  

       Coming (ahem!) Soon!.... The Marital Art Training Game...
Ars Belli to Ars Amatoria in one easy application reboot.
gnomethang, Aug 25 2009
  

       Any difference between this and Wii Boxing? Other than getting the feet and other body parts involved?
Noexit, Aug 26 2009
  

       .... but if the idea is to "learn a skill" that would have wider application then Quake, Guitar Hero, an Wii boxing are all completely worthless. Does playing a FPS teach you how to actually use an automatic weapon? The word "training" is in the title, I think questioning whether you are actually going to learn anything IS pertinent . You may have the high score on "Kung Fu Hero", it doesn't mean that a kid with a brown belt couldn't kick your ass.
WcW, Aug 26 2009
  

       Fair enough. The idea is bland anyways.
daseva, Aug 26 2009
  

       Not sure that kid with a brown belt won't kick your ass after your training with this. Without some real hands on training, sparring, etc, you're just gonna have a bunch of katas and some fancy moves. You may be ready for Hollywood, but hardly a kung fu master.   

       Bun, but with a side of "meh". It could make for a fun game, but not proper training.
Noexit, Aug 28 2009
  

       i have to agree, this game would still leave a high scorer on the ground with an encounter with brown belt kid.   

       i participate in martial arts training and it is absolutely important to have real life sparring and practice, in order to be able to defend myself if necessary.   

       i think the value of this game may be in my instance to perfect technique and perhaps speed. (does Gran Tourismo make you a better driver?) I like to practice Systema and Hapkido, which as previously mentioned are not suitable for 'virtual' opponents because it involves a lot of throwing and grappling/locking/breaking techniques, however if 'Martial Art Hero' (choose more than one style) existed i could could get my mom, my sister and girlfriend interested Martial Arts. plus it would be a whole lot of fun.
codrakon, Aug 31 2009
  
      
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