Half a croissant, on a plate, with a sign in front of it saying '50c'
h a l f b a k e r y
Thunk.

idea: add, search, annotate, link, view, overview, recent, by name, best, random

meta: news, help, about, links, report a problem

account: browse anonymously, or get an account and write.

user:
pass:
register,


                     

Open Source Films

Community produced films
 
(+2, -2)
  [vote for,
against]

Ok, so this is an idea where basically, a movie is created by the internet at large. The reasoning behind this is that there are many people who are skilled at some part of movie making, but not others. How many times have you seen an amateur video with great special effects, but lousy sound? Or great dialogue, ruined by poor acting? The Open-Source film project would help this. For example, lets say you and a friend just finished choreographing an amazing lightsaber battle, but lack the software or skills to add the special effects. The raw video would be uploaded to the site, freely available to the public. Anyone who feels so inclined can download your footage, add the effects, and upload their edited version. If several videos are added, a voting feature could help make it easy to tell which were the best.

In extreme cases, entire films could be created this way. One person could start by suggesting a plot, then gradually a screenplay would be written, wiki-style, with each change voted on. The portions with the most votes would be incorporated into the final version. Individual acting groups (drama clubs, film students, performing arts groups, or just a bunches of friends) would each film their version, and once again, the highest ranking is the final version. This continues as soundtracks, dubbing, effects, and finally editing result in a finished film, to be released into the public domain. With a dedicated group, some extremely high-quality projects could come of this.

Addendum: For feature length films, this would undoubtedly be better suited for 3-D or animated movies, with the models each available for download. The community at large could help render the project, with their computers spare processing power, similar to Seti@home.

Any suggestions for refinements are, of course, welcome.

Lord Kyler, Jul 25 2009

Seti@home http://seticlassic....seti_at_home_1.html
How the Seti@home project (and rendering in the example) works [Lord Kyler, Jul 25 2009]

Wikipedia: Open Source Film http://en.wikipedia...ki/Open_source_film
Whole bunch, although with varying definitions of Open Source. [jutta, Jul 26 2009]

e.g., valkaama http://www.valkaama.com/
From the Wikipedia entry list. Now in postproduction. [jutta, Jul 26 2009]

MySpace Movie Mash-up http://www.myspace.com/faintheartthemovie
MySpace ran a competition in 2007 to create a user-generated feature film, which incorporated a short-film competition to decide on a director, a script that was chosen by MySpace users and edited according to their suggestions, as well as (as far as I know) choosing the cast and technical staff. Pretty close to what you suggest. I entered my own short film but with no budget I was vastly outdone by high-production values (some of the entries even had famous actors in them, which I thought was a bit off.) [theleopard, Jul 27 2009]


Please log in.
If you're not logged in, you can see what this page looks like, but you will not be able to add anything.



Annotation:







       I'm pretty sure this is Baked by YouTube.
21 Quest, Jul 25 2009
  

       YouTube lets you put up your own videos, any way you want, and they cannot be downloaded without a third-party service. This idea is for is working toward a finished product using unfinished material.
Lord Kyler, Jul 25 2009
  

       The problem with this is that you're going to end up in someone else's porn.
phoenix, Jul 26 2009
  

       Or, worse, their amazing lightsaber battle.   

       Have you looked at the existing stuff that calls itself "Open Source Films"? There are some that are just people publishing their ingredients, but there are a few genuinely collaborative projects that more closely match your description.
jutta, Jul 26 2009
  

       About people uploading junk, I think the community voting or a "flag as junk/spam" feature would keep this at a minimum.
Lord Kyler, Jul 26 2009
  

       It's odd that people think that this sort of approach might reap some kind of usable output at all.   

       For one thing, the term "open source" is misapplied here - what source code are we talking about? The script? And that it's perfectly fine for anyone to take the resulting end-product script and make their own version of such a product? I don't see anything that suggests that further (forked or not) versions of the same thing will be made (or even want to be made) once the first version is finished.   

       Secondly, this seems to be "collaborative" and in a way that wants unstructured peer-level input from anyone who happens to be passing. People with no commitment or means to be told to deliver on time and to spec.   

       Thirdly, this will, if successful, restructure into a pretty 'normal' way that films get made - ie, the people who do the work work to stop the people who don't do the work from stopping the people who do the work doing their work. That takes leverage, and one way of doing that is to introduce a hierarchy or a reward structure or both. Alternatively, if it is not successful, it'll meander, never finish, and only have substandard time-sink product to show for it.   

       I think the fan-out of product is happening in the wrong place. Rather than have people submit their best efforts in one specific area and have someone else good at some other area work to make those deficiencies better, etc, the submissions should be simply demos or showreels or apprentice-pieces of a worker's work, aimed at highlighting their skill, which if applied to an entirely different project, would open the door to a commitment to contribute some work to a bigger project.   

       What would work better than what's described is a kind of freelance skills agency that actively demos user apprentice-pieces for the specific skill set they contain, rather than as deficient attempts at something bigger. That way you'd mix and match good scriptwriters, good editors, good lighting people, good camera people, good actists, good animators, good title designers (well, there was Saul Bass, and er, that's it), good sound effects designers, good music people, foley artists, sfx, all the rest. It doesn't even have to be down to individual submission - a small team can put demos together very skilfully, and the demo might develop into something better (look at Annoying Thing - two people, one for computer animation, one for 2-stroke impersonation). But the demo is purely used to get a foot in the door for a more coherent and managed project - rather than flogging it into a finished product's shape from an early mess.   

       And that's pretty much how things like this work anyway and always have, but without using the words "open source". Perhaps "copyleft" would be the advised term, instead.
Ian Tindale, Jul 27 2009
  


 

back: main index

business  computer  culture  fashion  food  halfbakery  home  other  product  public  science  sport  vehicle