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Ok, so this is an idea where basically, a movie is created by the
internet at large. The reasoning behind this is that there are many
people who are skilled at some part of movie making, but not
others. How many times have you seen an amateur video with
great
special effects, but lousy sound?
Or great dialogue, ruined by poor
acting?
The Open-Source film project would help this. For example, lets
say
you and a friend just finished choreographing an amazing
lightsaber
battle, but lack the software or skills to add the special effects.
The
raw video would be uploaded to the site, freely available to the
public. Anyone who feels so inclined can download your footage,
add
the effects, and upload their edited version. If several videos are
added, a voting feature could help make it easy to tell which were
the best.
In extreme cases, entire films could be created this way. One
person
could start by suggesting a plot, then gradually a screenplay would
be written, wiki-style, with each change voted on. The portions
with
the most votes would be incorporated into the final version.
Individual acting groups (drama clubs, film students, performing
arts
groups, or just a bunches of friends) would each film their version,
and once again, the highest ranking is the final version. This
continues as soundtracks, dubbing, effects, and finally editing
result
in a finished film, to be released into the public domain. With a
dedicated group, some extremely high-quality projects could come
of this.
Addendum: For feature length films, this would undoubtedly be
better suited for 3-D or animated movies, with the models each
available for download. The community at large could help render
the project, with their computers spare processing power, similar
to Seti@home.
Any suggestions for refinements are, of course, welcome.
Seti@home
http://seticlassic....seti_at_home_1.html How the Seti@home project (and rendering in the example) works [Lord Kyler, Jul 25 2009]
Wikipedia: Open Source Film
http://en.wikipedia...ki/Open_source_film Whole bunch, although with varying definitions of Open Source. [jutta, Jul 26 2009]
e.g., valkaama
http://www.valkaama.com/ From the Wikipedia entry list. Now in postproduction. [jutta, Jul 26 2009]
MySpace Movie Mash-up
http://www.myspace.com/faintheartthemovie MySpace ran a competition in 2007 to create a user-generated feature film, which incorporated a short-film competition to decide on a director, a script that was chosen by MySpace users and edited according to their suggestions, as well as (as far as I know) choosing the cast and technical staff. Pretty close to what you suggest. I entered my own short film but with no budget I was vastly outdone by high-production values (some of the entries even had famous actors in them, which I thought was a bit off.) [theleopard, Jul 27 2009]
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Annotation:
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I'm pretty sure this is Baked by YouTube. |
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YouTube lets you put up your own videos, any way you want,
and they cannot be downloaded without a third-party
service. This idea is for is working toward a finished product
using unfinished material. |
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The problem with this is that you're going to end up in someone else's porn. |
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Or, worse, their amazing lightsaber battle. |
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Have you looked at the existing stuff that calls itself "Open Source Films"? There are some that are just people publishing their ingredients, but there are a few genuinely collaborative projects that more closely match your description. |
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About people uploading junk, I think the community voting
or a "flag as junk/spam" feature would keep this at a
minimum. |
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It's odd that people think that this sort of approach might
reap some kind of usable output at all. |
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For one thing, the term "open source" is misapplied here -
what source code are we talking about? The script? And
that it's perfectly fine for anyone to take the resulting
end-product script and make their own version of such a
product? I don't see anything that suggests that further
(forked or not) versions of the same thing will be made (or
even want to be made) once the first version is finished. |
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Secondly, this seems to be "collaborative" and in a way
that wants unstructured peer-level input from anyone who
happens to be passing. People with no commitment or
means to be told to deliver on time and to spec. |
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Thirdly, this will, if successful, restructure into a pretty
'normal' way that films get made - ie, the people who do
the work work to stop the people who don't do the work
from stopping the people who do the work doing their
work. That takes leverage, and one way of doing that is to
introduce a hierarchy or a reward structure or both.
Alternatively, if it is not successful, it'll meander, never
finish, and only have substandard time-sink product to
show for it. |
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I think the fan-out of product is happening in the wrong
place. Rather than have people submit their best efforts in
one specific area and have someone else good at some
other area work to make those deficiencies better, etc,
the submissions should be simply demos or showreels or
apprentice-pieces of a worker's work, aimed at highlighting
their skill, which if applied to an entirely different project,
would open the door to a commitment to contribute some
work to a bigger project. |
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What would work better than what's described is a kind of
freelance skills agency that actively demos user
apprentice-pieces for the specific skill set they contain,
rather than as deficient attempts at something bigger.
That way you'd mix and match good scriptwriters, good
editors, good lighting people, good camera people, good
actists, good animators, good title designers (well, there
was Saul Bass, and er, that's it), good sound effects
designers, good music people, foley artists, sfx, all the
rest. It doesn't even have to be down to individual
submission - a small team can put demos together very
skilfully, and the demo might develop into something
better (look at Annoying Thing - two people, one for
computer animation, one for 2-stroke impersonation). But
the demo is purely used to get a foot in the door for a
more coherent and managed project - rather than flogging
it into a finished product's shape from an early mess. |
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And that's pretty much how things like this work anyway
and always have, but without using the words "open
source". Perhaps "copyleft" would be the advised term,
instead. |
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