 h a l f b a k e r y Get half a life.
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Probability Race
It's a random walk where the most probable direction of travel is toward the finish point. | |
A new game I invented. The beauty of this game is that each player will always end up at their respective finish point because the probabilities are weighted that way in this game of random walk.
Playing Instructions: First, the players start on their respective starting zones. Then each player,
starting with player 1, rolls two dice and the sum number that is rolled by that player corresponds to the direction that the player travels in (the board is made up of a repeating pattern of hexagons, where the 6 starting nodes are on the center hexagon, and the 6 finishing nodes are at the corners of the board).
If your player lands on another player, then that player is sent back to node in the very center of the board (that is also the only node which multiple players can occupy at the same time). Now, when a player is on the central node, then they move two spaces in the direction corresponding to their next roll, as opposed to moving just 1 space as with the rest of the nodes on the board.
Also, if a player is at one of the edges of the board, and rolls a number corresponding to a direction that is off of the board, then that player bounces off the edge. Probability Race
http://usera.imagec...abilityRace.bmp.jpg Picture of the board! [quantum_flux, Jun 25 2007]
Short name, e.g., Bob's Coffee
Destination URL.
E.g., http://www.coffee.com/
Description (displayed with the short name and URL.)
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Why not just roll dice? Highest roll wins. Game over. |
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It's just kind of fun to see how this simulation plays out. |
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A good strategy for this game would be to try to move forwards as much as possible, and minimize backward or sideways moves. |
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It sounds a bit like an attempt to simulate a race between two raindrops (except for the bouncing off the walls part) |
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I was thinking roughly about the motion of excited electrons in a semiconductor when I made this. |
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