 h a l f b a k e r y Quis custodiet the custard?
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Remember those big horizontal spinning wheels at the
theme
park? The ones where you climb into and they spin allowing
you to climb up the walls and stuff. Take out the padded
walls, and add large sphereical capsules, say ten of them all
around the inside of the wheel. Inside these capsules
are
seats (maybe a row of 2/3, or even two rows of 2) and
several
High Definition TV screens. All the capsules can rotate/spin
on all three axis easily under the control of electric motors
and mandatory fail-safe devices.
So at this point we have three variables: Rotation of
capsules
to give any orientation neccesary, speed of rotation of entire
wheel, and the TV screen.
Now pretend the TV is projecting a 3D roller coaster from
the
perspective of the rider. Now say, to the viewer inside the
capsule, the "roller coaster" is going around a corner. When
change in direction of motion is in effect (going around a
corner), the resulting force is an outward, and tilting force
(banked curve). Now pretend the other variables come into
effect. So the capsule tilts as neccesary and the wheel
speeds up to match the g-forces of the turn accordingly.
Note
that the actual force of gravity will probably have to be
taken
into effect with the calculated tilt/speed. Giving an overall
feeling or realism that dorky little pneumatic chairs that tilt
10 degrees can't.
This can be applied to any part of the roller coaster, loops,
rolls, and any other feat not possible to human
engineers...(triple corkscrew upwards helix constant
inverting
twist)
Now why do you ask would a person build something so
complicated when a real roller coaster can be ridden?
Well,
how many people can design their own roller coaster and
ride
it in the same day? How many people can ride a roller
coaster
on the top of mt. Everest, or on the moon?
Other possibilities:
Now, everyone won't be able to design their own coaster
and
ride them all at once, besides good 3D rendering takes some
time to do. Solution: have a stand where for a largish fee,
users can design their own coasters, choose settings and
paint
the whole thing whatever they want. Then, the computor
runs a simulation to see if the g-forces and other
circumstances are possible for the ride. When the rides is
finished, the designer is given a slip of paper, with a time on
it, and a serial/barcode thing. The designer waits around
until or past the time on the ticket. They head to
the ride, and wait in line. They hand the slip of paper to
the
attendant (its good for 1 free ride) and the attandant takes
it,
scans it, then throws it away. The newly rendered HD3D
roller
coaster simulation is uploaded and everyone there gets to
ride
it. (the time on the ticket indictes when the 3D rendering
and computor directions for all mechanical movements are
finished)
If no-one is there to "buy" a roller coaster, then a good one
is
chosen at random by the attandant.
If anything is a little hazy, just ask for clarification.
Short name, e.g., Bob's Coffee
Destination URL.
E.g., http://www.coffee.com/
Description (displayed with the short name and URL.)
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I just realized that the wheel probably won't be able to
accelerate fast enough, so I quickly thought up a solution. |
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Imagine a 100g mass on a one metre piece of string,
imagine the weight spinning around. Shorten the piece of
string, what happens? The speed increses, greatly.
Loosen the string back, the speed decreases. Have all
the capsules attached to large steel cables, have the
cables attached to a large pneumatic piston. Need for
quick speed? Piston shortens all strings. Need for slow
acceleration? Wheel accelerates. |
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Makes sense. There is the issue that people might be able to feel the rotation of the "bubbles", however--this is something that can be detected without visual cues, as it is itself an acceleration. This would distort the sensation. |
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No, as the rotation of the "bubble" would be coupled by
an increse (or decrease) in G-force. Its exactly the same
as an ordinary roller coaster (they turn too) |
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