h a l f b a k e r yYou gonna finish that?
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VR helmet? VR goggles? So twentieth century. VR contacts!
Transparent transistors
http://oregonstate....r03/transparent.htm Recently announced, these might come in handy in the implementation [krelnik, Oct 04 2004, last modified Oct 21 2004]
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I suppose you could do it, with LCD, though the electrical connections and resolution would be an issue. |
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...not to mention wires running across the surface of your
eyeball. The thought of contact lenses weirds me out. I
have to move on to the next idea.
Thank you. |
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You wouldn't need wires running across your eyes if we wait 10 years in the future and let the 21st century get going good. They would also not need to be transparent because using ultra high resolution you would essentialy be attaching an small monitor to your eyeball. Also to handle leaving the gameplay environment you could install a camera on the outer facing surface of each lense with a direct feed to the display. |
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I've been thinking about this one and thats how I got here, construct the contacts so that a laser projection covering the entire eyeball is refracted in such away that the light source in front of the eye is always directed into it, track the eye movement to control the imaging hardware output, and the shape of the eyes lens to control the sphere of focus in th
VR projection, Im going to see if I can get this rolling but I dont know where to start! |
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Just had this idea, as well, so it must be good! |
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Actually, the problems to overcome are huge but, in theory, why not? |
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1. No image. Since the eye cannot focus on the contact lens, the result would be obscuration only. Unless the image on the contact is a holographic image. My question is this: would the holographic image need to be the same or better resolution than the 'real' image?
2. Power. Getting power to the contact lens. Erm... Induction?
3. Signal. Wireless, bluetooth, induction? Not sure how small the receiver could be built. |
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Now, all we need is a supercomputer to work out the holographic image... |
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