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flexible pinball game start pricing/ball count

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I know pinball has long lost it's popularity, but if this were provided this could gain more money for the operators while still being player friendly.

Basically, the idea here is to have a pinball machine set up so that if you put in the normal game fee worth of quarters (1 quarter or 2 quarters, which can be changed by the owner of the machine by flipping a switch inside the scoreboard) it will give you 3 balls as usual BUT if you put in twice the amount that would normally take to play, it will give you 5 balls (or a 2 player 3 ball game as a normal game would do in this situation, maybe selected on the screen, via the flipper buttons? or the start button could be pressed twice for a 2 player game, or held for a 1 player 5 ball game?)

This would also have a seperate high-score level so that a skilled player on 3 ball mode wouldn't lose their high score to someone who sucks but played 5 balls. Also, the bonus scores, i.e. the score you must reach to get an extra ball or free game will be adjusted to compensate, so that you have a more-or-less equal chance of getting a bonus. Also, you can also have a 2-player, 5 ball game, but of course you have to put in enough for 2 5-ball games, and select 5 balls when you start the game

This function will be stated on a card that is on the coin door, and on the traditional pricing card that is on the metal cover, right below the ballpark.

This way, one could vary the length of their game if they're short on time or something-like you just want to pass the time before your movie starts at the movie theater, but you don't want to play a 5- ball game because you may then miss the beginning, for example, you could just put in the normal game starting price

Also, if you later want to extend your game by putting more money in, you can do so. Upon game over, a countdown timer will appear on the screen, much like some coin-op video games. If the game costs 50 cents to play, inserting 1 quarter mid-game will give you an extra ball, for example, and the same goes for continuing with your current score and any ball-locks (if present) will remain as-is, and will only cancel the ball locks if the continue countdown runs out.

Dickcheney6, Jul 27 2009

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       Many many many coin op games offer the possibility to extend ones game and buy extra balls / lives with additional money once the game has started and you have used up the ones you started with.   

       Your proposal differs in that you can buy additional ones at the outset. I would think your proposal would not find a lot of takers since the only reason to buy extra balls / lives at the outset (which are more expensive at .25/2 additional rather than .25 for 3 initial) is if you want to make a high score and think that the extra balls will give you the edge but do not have the opportunity to buy them later. You take some pains to deflate that motivation.
bungston, Jul 27 2009
  

       Why 1x5 is better than 2x3: if you truly suck at pinball, more balls, as opposed to more games, may allow you to get deeper into the arc of the game - to get to the point where the traps are loaded, the targets are lit, and some count down somewhere is telling you to shoot the arrow or ramp to unleash some multiball mode or other, and then you finally hit it and get the payoff.
jutta, Jul 28 2009
  
      
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