h a l f b a k e r y
It's as much a hovercraft as a pancake is a waffle.
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A game played like checkers, but on each turn you have
to correctly answer a question before you move a piece.
If your turn would include multiple jumps, you have to
answer a question for each square you intended to land
on along the way.
Questions would be preprinted in a card deck and could
be ranked by difficulty or arranged in categories, as in
Trivial Pursuit. If by ranked by difficulty, as you move
forward the questions get harder. If by category, then
different category names would be printed on the white
squares, and you could pick your category on each turn
based on the nearest white square to the piece you want
Also called checkers in some parts of the world [a1, Apr 14 2021]
[a1, Apr 14 2021]
Brevity by Dan Thompson for April 14, 2021 [a1, Apr 14 2021]
||+ So it seems like a good idea, but what happens if
you answer the question wrong? I assume you have
to wait to make a move.
||I am thinking of a number between one and zebra
||[xandram] thats exactly so. Miss a question, lose
the move. If your turn would include multiple
jumps, you would have to answer a question for
||This adds a strategic element. If you intend a
series of jumps but get stopped in the middle, it
might leave your piece in a vulnerable spot.
||oohhh, getting dangerous. i like it!
( stop from reading fart checkers)
||// fart checkers // - I know good HB ideas include
explosions, but those would stink.
||How can I tell that these supposed facts aren't all
fiction designed to account for the discrepancy
between my immediate physical sensations and my
state of mind?
||[snictown], in your case I'd suggest not worrying
facts, just try to guess what's printed on the
answer card. And I only suggest this because I'm
to practice psychiatry or prescribe medication for
||Don't admit that, just fake it. The results can only be funny.
||Have a number of cards per square, free squares are possible. Tracks through knowledge can be made.