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Both side's pieces are the same colour. The bottom of each
which cannot be seen during normal play, is marked to indicate
it's really "black" or "white." Players must remember which
are their own.
Played mostly the same as normal chess. touch/move, but with
The memory challenge. Touch your opponent's
instead of your own, and they can call a challenge. If they
you out, you lose that turn. If they call a challenge by mistake
(that is, it really is your own piece), they lose their turn.
Version 1 would use traditionally shaped pieces, all in a shade
Version 2 would use simple flat disks, with the piece colour AND
type printed on one side. Printed side up could be played for
teaching or just played as regular chess - printed side down to
play Advanced Grey Chess - forcing the player to remember not
only the colour but type of each piece. The memory challenge
would apply not only to touching the wrong colour piece, but
making an illegal move (e.g., moving a rook diagonally).
I don't *think* it's in here....
... But wow, there sure are a lot of chess variants! [a1, Sep 21 2021]
By extrapolation, this would be Version 3 of grey chess. [scad mientist, Sep 22 2021]
||Most good chess players would find this quite easy
||I'm certain they would (at some minimal level of "good"). But
the world is full of players at all levels, cheaters, and
kibbitzers. At the very least, it would be
a training tool.
||Chess board mounted on a lazy susan, can be spun in between moves while light is switched off.
||[pocmloc]; parabolic chess board? Pieces NOT magnetic, so
board must be spinning all the time to keep the pieces in their
squares. Adds hand-eye co-ordination & dexterity to the game
||50 shades of play scans better.
||Traditionally, in chess you must move even though there
are are occasions where it would be beneficial if you could
skip a turn. With your grey chess rules, someone could
choose to skip their turn by moving their opponent's piece
on purpose. If the opponent challenges the move, they
get to loose a turn, if the opponent doesn't challenge the
move, well, then they still got away without moving any of
their own pieces, and probably put an opposing piece in a
worse position. You could allow the challenger to choose
not to let you skip a turn, but then there's no penalty in
||Or just simply say that anyone who looses a challenge
(either challenger or the one who is challenged), looses the
game, so keeping track of your pieces is more important
than playing a winning game. If you're unsure of a piece,
you can quit using it, or attack it and see if your opponent
moves it. Of course if your opponent realizes that you
don't know if the piece is yours, you can start moving it
anyway. Also, you could park a piece and purposely not use
it in hopes that they would forget and think it is theirs.
||I suppose you could get a lot more bluffing and trickery
going on if the penalty was not too severe. Maybe 3
strikes before you loose.
||Presumably all captured pieces go in a common bin so you
can't look at them to remember how many of each piece
you have left.
||[a1] are you aware of blindfold chess? Grey chess could be
a step in that direction for those who aren't quite up for
||In high school chess club we'd sometimes try play blindfold
chess without a chess board (or blind folds) while eating
lunch or in some other situation where we were bored
without access to a chess board. (I guess that doesn't
happen so often any more now that everyone has smart
phones.) Of course since we didn't have someone keeping
track, the game generally broke down once one person lost
track of their pieces. I'm not sure I ever finished a game
||'Grey chess' is also a metaphor for the oneness of
humanity, and the futility and waste of warfare; by
representing all pieces in the same colour it makes the
point that we are really all the same. You might think
you're a white pawn fighting a black pawn but in
reality we're all just grey pawns.
In fact, 'grey
chess' should go one step further and also remove any
distinctions between the shape of the pieces (so the
player has to remember which piece is which), showing
there to be no real differences between the king, the
bishop and the pawn - fundamentally, we're all the
same. Zen Chess.
||[scad_mientist], thank you for pointing out the
||[hippo], did you ever read The Lathe of Heaven?
Before I decided to play it straight, an early draft
of this idea was a joke about utopian/egalitarian
chess - and the uniformly grey pieces were a
reference to an effective dream.
||[a1] No - will look it up... (later - Ive ordered a
||//no real differences between the king, the bishop and the pawn - fundamentally, we're all the same// So their permitted moves and powers are also the same? That sounds like draughts. Though seeing how they are all the same colour and the squares on the board are all the same colour, perhaps we have invented tiddleywinks?
||// no real differences between the king, the bishop and
the pawn - fundamentally, we're all the same // We may all
be WORTH the same, but we many have different strengths
and weaknesses. Some of those strength have more value
than others in terms of accomplishing the goal of subduing
your opponent, even if the value as an individual is the
||I'm not sure how best to represent that with a
modification of chess rules. I guess for starters, eliminate,
check/checkmate since this makes the king seem more
important. Hmm, what about having the game run for a
set number of moves. The person with the most pieces
left at that time wins. For example 3 pawns wins over 2
queens. Of course that still favors the powerful pieces
because you'll try to preserve them to use in wiping out
your enemy. Maybe the scoring value needs to be
somewhat inverse to the playing value.
||//are you aware of blindfold chess?// //generally broke
down once one person lost track of their pieces//
||I know you said you didn't have one but the trick is to play
with a real board, actual blindfolds & a third person to
move the pieces for you [scad] if you attempt a move you
can't make because the piece isn't where you thought it
was you lose the move, should be fun & a good memory
//go one step further and also remove any distinctions
between the shape of the pieces//
||Just go for full-on blind chess [hippo], like up there ^
||+ I have decided to bun this, a lot of what others
said gave me a better view, but I could not play it.
||[skewed] // but the trick is to play with a real board // Even
with a board and ref, it would basically break down once
someone started forgetting pieces. I guess we would have
known for sure who forgot first and have a winner, but we
were just doing it for fun and practice. Maybe once we got
good enough where we could sometimes play a whole game,
it would be worth it. Hey, you could make an app for that.
Google... Oh, it already exists: "Blindfold Chess Offline"
||Blindfold chess would be hard. I think I would have had to have started practising at age four to have any proficiency.
||//I guess we would have known for sure who forgot first
and have a winner//
||You could go that way of course [scad], but I still prefer the
option I gave before as it prolongs the game.
||//if you attempt a move you can't make because the piece
isn't where you thought it was you lose the move//
||Meaning that you lose your turn to make a move & it passes
to the other player as if you had made a move despite none
of your pieces having actually moved.
||What's the "Blindfold Chess Offline" rule for it?