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stereoscopic vision to be good for 3d and depth perception, on a screen however are 2d images anyway,even if images of a 3d shooter[so no depth perception like a predator].
so ,perhaps a stretched out panoramic view [wide angle,obtuse or reflex] as in prey animals; and then see enemies etc to the
side or behind the player.
PanQuake
http://wouter.fov12...gfxengine/panquake/ 360-degree wraparound panoramic Quake. [egnor, Oct 01 2001, last modified Oct 04 2004]
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No, Peter, it's not the same as that other idea. It's just "FPS with a wide-angle view", which is less interesting. |
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Easier than that, [egnor]. Go to the Quake console and type "FOV 360". Baked. |
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