Culture: Game: Territorial Strategy
Feng Shui: The Board Game   (+12, -1)  [vote for, against]

The players start, each outside a different entrance door to a house, with piles of furniture. Gameplay is turn-based. The object is to get all your furniture inside and emplaced in the most feng-shui approved manner.

BOARD:

The gameboard is a tiled floorplan of a domicile, having at least 2 entrances (which are the starting points for the players). It may have architectural features such as windows, walls, pillars, stairwells, internal doorways, hallways and immoveable features.

FURNITURE ATTRIBUTES:

Each item of course has a physical shape that will take up so many tiles.

Each item also has two attributes which affect it's movement: firstly the number of movers required to move it(either 1 or 2), secondly the maximum number of tiles the item can be moved during one turn (3-10).

There is no requirement to place a certain item in a certain room, however putting the pump-organ into the bathroom would probably qualify as a "bad idea" scorewise.

see also: stacking items

MOVEMENT:

During a turn, the player can move any of his/her items its maximum number of tiles or less. Two items that require only 1 mover can be moved, or one item that requires 2 movers.

Movement is blocked by walls, pillars, immoveable fixtures and items already emplaced in rooms. Items which are even partially in halls or stairwells do not block other items.

PLACEMENT: (general)

Uncomplicated: the movers drop or place the items at the end of the turn. They can be moved again during another turn if required.

PLACEMENT: STACKING ITEMS and TILES

Some items are marked as being "top" or "bottom": these are items which may be placed on top of another item, or have another item(s) placed on top of it. A typical example would be a table-lamp on top of an end-table, or a stereo on top of a pedestal. Obviously the "top" item is not allowed to overhang a "bottom" item.

Opponents can use each others' stacking items as a base or crown for their own if there is room. When a player wishes to move an item which is paired with others', the other players decide whether their items "go along for the ride" or not, prior to the actual move taking place.

Some static-fixture tiles may be marked as having a top or bottom attribute: these are the obvious: built-in kitchen counters, half-height room dividers, bay window sills, wall alcoves, etc.

GAME OVER:

... is determined by a set number of turns based on the board used.

At this time the Feng-Shui elements of each player's furniture is determined. Points are awarded for self-cooperative elements and double-points for elements that use opposing player's furniture. No points are taken off for screwing over an opponent's design, of course. The particular variation of Feng-Shui used for scoring is the basic set common to almost all of the various disciplines.

VARIATIONS/EXPERT-LEVELS:

Different boards and furniture sets for anything from a one-room log-cabin practice board, to a custom multi-level Estate board game allowing many number of players and taking days to play a single game on.

"Game over" may be determined by other methods such as timed moves similar to chess or accomplishment of various goals, or simply defined as 1 turn after one of the players moves all their furniture into the house.

A specific subset of the Feng Shui disciplines may be used.

Inclusion of Rugs (which can go anywhere they fit on the floorplan underneath any existing item: the only codicil is that they cannot overlap another rug), and Paintings which may be placed anywhere on a wall or used as a "top" stacking item.

Inclusion of "moveable-fixtures" such as a grand-piano or Rodin sculpture which may be moved by any player.

Breakable items.

[cheerfully ripped off tangentially from [bungston]'s "Online Furniture Rearrangement" post] § x1
-- FlyingToaster, Mar 23 2009

Carcassonne http://en.wikipedia...ssonne_(board_game)
I prefer the "hunter and gather" version myself. [Aristotle, Mar 24 2009]

the score being determined by long unresolved argument, since no two practitioners of Feng Shui will arrange the room the same way.
-- WcW, Mar 24 2009


"You dropped your fishtank. Return to 'Go'"
-- hippo, Mar 24 2009


Yes - there will be a tiny game of Go in the Feng Shui room.
-- hippo, Mar 24 2009


I think you could expand this into a house placement type game were you must have your domicile in the most favorable arrangment of mountains and rivers (bit difficult in the Fens).
-- eight_nine_tortoise, Mar 24 2009


You could add a further complication where the rooms in your house are built-up and added to by rivals in much the same way as territory is built up in Carcassonne (both versions).

Also you could test and score a layout by seeing where those straight-line moving evil spirits go to.
-- Aristotle, Mar 24 2009


Interesting concept and well thought out. I'd play. I wouldn't win but I'd play.
-- blissmiss, Mar 24 2009


I agree with [bliss] that this is really a well thought out idea, so mfd? haha not really, it's great! + and I love all the annos so far esp. [bigsleep]'s !! + bun for him, too.
-- xandram, Mar 24 2009


You could play this on a Cluedo board.
-- simonj, Mar 24 2009



random, halfbakery