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Computer: Game: Platform
Non-video gaming   (+3)  [vote for, against]
Merger of surround sound with hypnosis logic

By educating the user as to the specifics of an audio "item," the user is forced to quantify a belief system in an all-audio, non-video gaming environment that uses a minimum of four-channel audio set as follows: Front Up-Down, Rear Left-Right, so that there is a four-plane spatial environment. By merging the entire discourse of the verbal tracks into the EULA prior to the gaming experience, the user accepts all liability from such belief-system applications, and thus, adapts a conviction of belief to the gaming environment, allowing user to escape reality.

David Brager, Scrypnosis.com (where it all began)
-- dibrager, Apr 01 2003

(??) Real Sound: Kaze no Regret http://www.loonygam.../mouth/index2.shtml
A game with no visuals. (I still don't understand the mumbo-jumbo idea description though.) [pottedstu, Oct 04 2004]

What you're saying is it's a computer multimedia gaming experience in whcih there are no visuals, only audio and tactile feedback. Interesting concept if a worthwhile game could be made of it.
-- supercat, Apr 01 2003


[miasere] surley this would be even harder for deaf people?
-- death's_roadie, Apr 02 2003


The game Real Sound: Kaze no Regret for the Sega Saturn and Dreamcast developed by Warp featured no visuals at all, just music and sound effects. (see link).

(Fishbone for awful idea description.)
-- pottedstu, Apr 02 2003


Actually, many deaf folk pick up bass well - so a low hum won't hurt the fishing.
-- thumbwax, Apr 02 2003


Some students in the Netherlands made a racing game for the blind. It's completely sound-oriented and it's called Drive. You can play it at www.soundsupport.net
-- virus, Apr 02 2003


I'm confused. Still I think I get the general idea. But why not use video as well?
-- RobertKidney, Jul 19 2003



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