 h a l f b a k e r y Puts the 'reek' in Eureka
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At least one company (probably others) will scan you in and turn you into a models or avatar or "skin" that could be used in the common first person shooters. I like your idea of adopting a common format for this, that could be used in any game. It would be quite handy. |
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Obviously games would have to be specially written to take account of these files - I can't see a common way of making existing games use them. But apart from that, a good idea. |
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Good one. Vice City has headed in that direction. |
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Hate to be the bearer of bad news on this one, but have you actually made a skin for a game? The differences in skinning between Quake 2 and Quake 3 alone make it IMPOSSIBLE to just convert over a skin between games. These are 2 games by the same designers, id software. If these games are incompatible, how on earth do you expect to make a generic direct x module? |
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Individual games might implement something where you can take a photo and put it on a model, but due to different 3d meshes used in different games, with different implementations, and different... you get the idea. As for any game looking at a photograph and building a dynamic 3d mesh including animated hair or beards... that's just baked right there. |
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It's a nice idea, but impossible to implement with the features, or the scale you propose. |
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