h a l f b a k e r y
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This is an app that screen scrapes a match3 game like
candy crush or bejewelled and then backs up each play and
shows you how you could have done better -- teaches you
to pattern recognize the situations that will lead to big
scores, rather than you just constantly shooting in the
this because I have a smaller brain than everyone
else? It could be because I cant stop playing match 3
games but I never get any better at them. Each move for
me is a random gamble, a nervous, panic-y scramble for
any solution, when it should be a calm, reasoned, strategic
ballenceing of the alternatives. f that, i need a solution
now, because i am addicted to the reward. So come on
game, please work with me, not because you feel sorry for
me, but because if you can work out how to make me good
then you will be able to make anyone good and you will
have a lot of good candy crush players on your hands which
is good for you.
[JesusHChrist, Mar 28 2015]
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||Could you try playing a match-3 game which doesn't have
||Monster Busters seems to be good, and its got a very gentle
||//Is this because I have a smaller brain than
everyone else?// Can we take that as rhetorical?
||What, in layman's terms, is a "match 3s"? And what is
a candy crush?
||And while we're about it, what is "ballenceing"?
||Ah. Match 3...the game of filberts. I like it and thus give it a
||School would have been more interesting if the teachers travelled at Mach 3.
||I tried Monster Busters and it seems just as hard to mr as
candy crush. This confirms for me that it is my small brain
that is causing this issue. Even on Monster Busters I would
have benefitted greatly from a feature that rewound the
tape after every move and taught me to visually pattern
recognize the bigger scores, and then slo mo run the type
from initial to final set up a couple of times so that I can
grow a forecasting ability so that I sm not scrambling
around so much.
||I think this is a fine idea, both for the proposed
application and as a general principle. People do
lots of things that require a modicum of skill:
drive, play games, take tests, make sweet love.
Can instruction improve the experience?
||I have not done a Kaplan course but I suspect this
would be the model. Wade in here, anyone who
knows something about these but I think Kaplan
teaches you test taking strategies. Again my
ignorance is staggering but I would guess that the
military would use a similar approach to training
infantrymen: lay out viable approaches to a given
common situation (for example: how should a
team enter a house that may harbor enemies>),
make sure the principles are clear such that one
can improvise based on those principles, and give
it a try.
||I think I have seen tricks for bejeweled on line. A
question: how to know if you are improving? High
scores for these games are outliers, although if
you picked up some tricks and proceeded to clear
the scoreboard that would suggest they are
effective. Really what is needed is a mean score,
because if you improved your average 15% that
might not translate to hew high scores.
||Candy crush is like spongebob in that both are banned from