h a l f b a k e r y
Apply directly to forehead.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
or get an account
The usual shooting game, with the usual suspects, but
this time you have to find a way to stop the shooting
altogether, without killing anybody, and get the enemy
to join you in a cooperative mission of making the game-
world a better place for everybody.
Not my idea - but leading to it [pashute, Jan 30 2013]
Definitely not what I meant [pashute, Jan 30 2013]
It's so terrible its campy fun...
[RayfordSteele, Jan 30 2013]
I knew I'd make it into a video game one day... [RayfordSteele, Jan 30 2013]
Please log in.
If you're not logged in,
you can see what this page
looks like, but you will
not be able to add anything.
||No. No more of the funny show. Little puppets hitting each other. That's what I like...little things...hitting each other.
Napoleon Bonaparte (from 'Time Bandits')
||It would never sell. Well I would do it, but others want guns and bloodshed, I fear.
||The //cooperative mission// sounds a bit vague at the moment - in the game would it remain vague and unspecified, or would different levels or scenarios have different amounts of detail, e.g. you are the chair of a community gardens project and you have to try and recruit the baddies to sit on the board as treasurer, etc, source and buy spades and compost from local suppliers, negotiate locations for development, etc. Or on a more grand level, you inherit a small local manufacturing business and you have to try and nurture economic regeneration in the gritty urban area where the game is set.
||Perhaps there is the possibility of a multiplayer online version where different players are directly responsible for different areas e.g. graffiti and litter cleanup, education and child welfare, public transport infrastructure etc.
||Perhaps the multiplayer version could be extended and made more competitive by allowing other players to be gang leaders, pimps or drug addicts.
||To answer bliss: You get to choose guns and stuff,
and the minute you choose a lethal weapon, you
hear a voice: na ah! Wrong choice. Your gonna
loose the game. Want some advice?
||Then you get to hear of all kinds of real funny ways
a. To get back at the enemy without killing them.
b. To understand how you win if they cooperate
with you. c. How great you are for using
intelligence and your brains instead of brute force.
||The minute they choose the gun, things start going
wrong for the player. The gun gets stuck. The doors
won't open. You get notified that your surrounded.
But there's always "a door out" by using a cunning
trick, and the more its close to getting the enemy
to realize that the fight is futile, the better.
||And following pocm's last option: You take drugs,
and start getting things mixed up. You want to go
left and the game takes you right. At some point you
are assisted with understanding that rehab is your
best choice if you want to win the game. Maybe it
shows how your nice face starts becoming stupid
looking etc. and your beautiful white smile gets
||The game also encourages you to rest every once in
a while for a few minutes and stretch, or get up and
do something. If you are on the "bad track" - the
rest doesn't help much, and just when you want to
continue, you gotta see a nightmare about yourself.
But when your on the "good track" you get to see a
dream of some "plans" about your future, in which
some key "ideas" are revealed, so that you can use
those ideas to win the game - together.
||Again, all players need to cooperate so that you (and
they) become a winner. Something like the picture
of the two donkeys tied together. Only if they join
forces they get the food.
||We could all hold up the guns to make a loom and then weave potholders!
||We could all hold up the guns to make a loom and then weave potholders!
||A few games, such as those in the Fallout series, awards
high acheivement bonuses for completing the game
without violence. It is possible to complete Fallout 3
without using a single weapon (save for killing two mutant
cockroaches with a bb gun during the tutorial
introduction), though I never managed to do it.
||>It is possible... ([Alterother])
||COULD. But would you? MoralComat3 will be fun to
win by CHOOSING not to kill or use any sort of
violence. In fact it will portray bullying as it really
is. And violence. NOT fun at all. Just exasperating.
||Fallout 3 is a game filled with violence and
destruction. At least according to Tod Howard's
introduction on youtube - Fallout 3 Gameplay (Game
||"...the mini nuclear bomb catapult, every kid wants
one of these under the christmas tree..."
||"You could be a good guy, a bad guy or anything in
||By good guy he means joining the "correct side" and
shooting or hacking the bad guys.
||And destroying robots and people that you call Turds
that when shot behave very similar to people is not
the way to go.
||MoralCombat 3 will have the next generation of
generals and special unit commanders thinking and
fighting in ways that reduce terror and bloodshed.
||Hey, just found out that there is somebody who
made a video called "Moral Combat" talking about
the dangers of video games. But coping with those
dangers by calling for a total ban of those games.
||And the BBC had a program called Moral Combat -
NATO at war. The program shows military
intervention in the standard violent way, - the
video begins with scenes from a jet warplane that
look typically like a video game. The program shows
how the war only assisted in bringing continued
violence to the region. I know the BBC likes to
portray these kinds of results, and I'm not agreeing
with their stance - which in my opinion brought the
Khmer Rouge to power and has done damage in
many other places. I do believe that military power
is a necessary evil. In today's world.
||But I'm proposing to change that, by playing a game.
A game where in order to win everyone on your
side as well as on the enemy side must be working
on resolving the conflict.
||Not really an original idea because these are commonly
parodied. For example Rod and Tod in the Simpsons
could be seen playing a game about being Good
||Aside from that I just had a great laugh thinking about an
ironic moral game, that's more iroic about being a game
than being moral. In such a 'game' players, typically
children, learn work ethic and that games are for fools.
It would be designed so the least fun and onerous
strategy wins, and would have an inordinate number of
parts to put together and pieces to pick up afterwards.
||Reminds me of 'Super 3D Noah's Ark,' in where they
took Wolfenstein 3D and turned it into a game where
Noah runs around throwing melons at sheep. Or even
this gem... <link>
||[pashute], everything you say is true, and lobbing mini-
nukes all over the landscape is tremendous fun. I was
merely pointing out that the pacifist route is possible in
some games, and if you're the type of gamer who is
interested in achievements andor high scores, the reward
is typically quite high.
||As for myself, after finishing Fallout 3 with a character
armed and armored to the teeth, I restarted the game and
tried to take the total non-violence route because it
sounded like a fun challenge, but no matter how stealthy
andor diplomatic I was, I couldn't seem to avoid being
attacked and having to defend my character with violence
(which didn't work very well, because that character was
geared for stealth and diplomacy and carried no weapons).