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This would work fine, except in terms of success.
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3D Study Maze
Computer game for students: theory on the walls, problem solutions unlock the doors.
So you're bored of on-line courses, where a teacher gives you a video, and you
have to watch it, then go and do the homework.
Imagine a 3D labyrinth game. (1) Each room's walls are covered in theory, and
examples of using it. (2) Each door contains a mathematical problem based on
in the room. To open the door you have to solve the problem. As
you move on to other rooms, you may need to use the theory of the previous
The software would allow teachers to design their labyrinth rooms, where each
room's walls and doors would be easily editable, and the labyrinth files
exportable/sharable, and interconnect into one large maze, with custom
rewards in each following room.
UPDATE (May 26):
## The rationale: London taxi drivers appear to have larger hippocampuses,
and remember the roads, and the travel through 3D environment well. It
seems, human mind is hard-wired to remember the roads well, without effort
to memorize. There are even powerful memory techniques suggested, utilizing
this property of human mind (specifically, creating mind maps, like an
imaginary room, and labeling objects in that room). Ordinary world, like we live
in, doesn't require people to know how to explicitly solve an equation in order
to move from place to place, so many people don't feel the immediate
relationship of their knowledge they learn at schools to their lives, it's not felt
as applicable knowledge to them. Such maze would require immediate
necessity of the knowledge to move.
## Extrapolation: the game could be set up so as to be able to connect
different courses into one giant maze. Previous courses would open up the
doors to other courses that require them as prerequisites. Some doors could
directly lead to job opportunities, where the skills necessary to open all those
doors would match the skills required by an employer. The sky the limit.
## Where this leads: a streamlined automated system of education of the
children and adults of all the world, that overcomes the ADHD with small
costs. Significantly increased mathematical abilities, which are as common as
the ability to walk, leading to numerous world problems resolved, and possibly
breakthroughs in key areas such as fundamental physics, energy, health, even
space travel, and so on. Just put the right problems, in the right places of the
labyrinth. What I would expect this to do for education, is tantamanaut to what
ETT (evacuated tube transporation) technology would do for transportation.
Panda3D game engine
Maybe a good starting point. [Inyuki, May 26 2012]
An external comment on YouTube [ionreq]
[Inyuki, May 27 2012]
An external comment on Panda3D forums [flavio]
[outcome] [Inyuki, May 29 2012, last modified Sep 27 2012]
YouTube: 3D Study Maze v 0.01
[pocmloc] said "I thought all of the ideas on here were either immediately implemented, or are currently under development." [outcome] [Inyuki, Jun 08 2012, last modified Sep 27 2012]
(though there is no attempt to make into a cohesive courses in this sense, no learning material on the walls, too) [Inyuki, Jun 14 2012]
YouTube: 3D Study Maze v 0.02
[outcome] [Inyuki, Jun 14 2012, last modified Sep 27 2012]
On Google Code
The essential features are now baked, making it easy to create such mazes... (Guess what, now I'm gonna cooperate with someone to create an experimental math course..., meanwhile adding features to the platform.) [outcome] [Inyuki, Jul 03 2012, last modified Sep 27 2012]
3D Study Maze -- Shared with Panda3D Community
[outcome] [Inyuki, Aug 03 2012, last modified Sep 27 2012]
Combined with KhanAcademy videos.
[outcome] [Inyuki, Sep 06 2012, last modified Jan 18 2015]
[Oct 17] Google Play - Khan Academy
[outcome] [Inyuki, Nov 03 2012]
"EAT-SLEEP-GAME" paradigm promoted by Intel on Google Plus
[outcome]? [Inyuki, Dec 11 2012]
A possible entry point for exact sciences corner of the maze...
[Inyuki, Jan 18 2015]
Abstractions come over time :-)
[marked-for-outcome] [Inyuki, Dec 02 2016]
||Not a bad idea at that; all education should interlock
anyway instead of being linear.
||With the explanation given in the update, big [+] from me.
I get it now, and that's just Gibsonesquely cool.
||[+] from me after the update. I remember years ago
reading about a US college which had a week every year
where you won the right to trash someone's dorm room
provided you first solved some physics or engineering
puzzle the left in front of their door. It could be a
mechanical device affixed to the door lock or even a
mathematical problem taped to the front of an unlocked
door. Can't find the reference now though.
||[bigsleep], not exactly. On one hand, I'm surprised it wasn't done in 1980s or 1990s, on the other hand, it's a somewhat supportive argument for the explanation of the Fermi paradox, saying something along the lines -- we don't see evidence of aliens, because they, instead of colonizing the universe, play games. I say "somewhat supportive," because I would anticipate that these kind of games would increase the ability of a civilisation to advance rather than diminish it.
||[21 Quest], yea, I actually just tried to use game engine on the link, and just got something working (yey!). It mustn't be that hard. I would believe in open source platform, and making fun. I believe it must not be a torture for students, it has to be something that is enjoyed by both kids and adults (otherwise I guess we'd be missing the point), so yes, additional effects matter! If a big name game developer can contribute adding that, sure!
||Some progress: see link, YouTube 3D Maze v 0.02.
||StudyMaze.org -- just added some instructions on how to make one. You may want to check the /about, /start, /faq sections.
||//tantamanaut// that would be someone who
voyages through the maze?
||[MaxwellBuchanan], you got me laughing. How nobody even noticed such typo for years. Yes, if you define it so, "tantamanauts" will be making every effort to get mankind from point A to B in the most efficient way.