h a l f b a k e r y
[marked-for-tagline]

meta:

account: browse anonymously, or get an account and write.

 user: pass:
register,

# 4D Rubik's Cube

A little temporal addition to the ever popular cube.
 (+4, -2) [vote for, against]

This is for a puzzle game similar to the rubick's cube, but with an added "twist" (no pun intended... ok, maybe a little one was intended.)

Anyway, by replacing the regular colored squares on a Rubick's cube with LEDs or some similar "electronic color", each square could flash a sequence of colors -- ever changing, and ever-more maddening.

The changing colors would change at regular intervals on a square by square basis, but the whole cube could contain a variety of intervals. Solving the puzzle would depend not only on the position of the cube (as in a traditional one), but also on the timing of that position.

The object of the game would be to return the cube to its original state at a particular point in time.

 — zigness, Oct 30 2007

Sort of a 2D Rubick's Cube http://www.playzoop.com
A little puzzle that's some of the inspiration behind this one. [zigness, Oct 30 2007]

Rubick's Revolution https://secure.rubi...=newrls&lvl4=cubrev
Get your freak on with the new Rubick's thing. [Noexit, Oct 31 2007]

Amazon.com Customer Reviews http://www.amazon.c...F8&showViewpoints=1
"It's almost a cruel joke on Rubik's fans. Buy it thinking it's an advanced version of the old favorite and find out that the pieces don't even move." [jutta, Oct 31 2007]

Remember that idea that said you didn't have to click the back button a thousand times to get back to the halfbakery but rather you could click right back? If I could click back to that I would click a big + on that now. I had to click back through an uncounted number of games there, move by move, clikc by click. Thanks, not, I click a - for you just for those unsolicited clicks.
 — zeno, Oct 31 2007

I'm sorry zeno - I didn't know that thing would make you do all of that clicking to get back to the 'bakery. Others be warned. (probably want to open it in another browser) :)
 — zigness, Oct 31 2007

This is baked. Just saw it on TV this weekend. See link.
 — Noexit, Oct 31 2007

The "Rubik's Revolution" toy has a lit button in the middle of each face, and plays games with reaction time and "Simon Says" style combinations. It doesn't implement this idea, that is, the individual cube faces don't flash patterns, there's nothing to "match up", and the timing of the rotation doesn't influence the pattern. In fact, I didn't see any connection between the rotation element and the flashing/reaction element at all - since the middle pieces (the ones that flash in the commercial toy) are stationary with respect to each other, I don't think there is one.
 — jutta, Oct 31 2007

 I stand by my baked. "Simon Says style combinations" is almost exactly like "each square could flash a sequence of colors". The idea is the same, the sequence changes and you have to repeat it.

 Yes, there's a difference in that the idea has each square lit and the reality has only the center squares. But in both you have a cube with multicolured flashing lights that have to be repeated in sequence in order to win.

I see nothing in the idea about the rotation at all.
 — Noexit, Oct 31 2007

 To be specific, the "Rubik's Revolution" toy's sides do not rotate against each other at all. (If you've just watched the advertising, you might miss that.) That is, if you wanted to use it just as a traditional Rubik's Cube, you could not. There is no part of the commercial toy that has anything to do with unscrambling sides or matching colors to one another (other than in repeating a preset sequence set by the toy, by rotating it in full, not any pieces of it relative to one another). See those black lines on the outside of the cube? They're a lie.

You're right that the poster here doesn't describe rotation - but I think everyone but a toy company marketing executive would take that part for granted. It's what the Rubik's cube does, so if you make a more advanced, extended version, the rotation of pieces against each other should be a given. The poster simply describes something more for the pieces to do in response to the rotation.
 — jutta, Oct 31 2007

Agreeing with Jutta, the intent with this one is that the solution requires timing of a traditional rubick's cube that otherwise works the same as the original. The "revolution" toy has timing aspects as part of its games, but it really is substantially different than what I have in mind here.
 — zigness, Nov 01 2007

 [annotate]

back: main index