h a l f b a k e r y
"It would work, if you can find alternatives to each of the steps involved in this process."
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This would be a service that places ads in the seconds after
avatar dies in a video game. I'm not sure what kind of ads
work here, maybe ads for suicide prevention, or for funeral
services, or maybe you could just try regular ads, although it
might associate negative feelings with
products. But in a lot of
video games there is an unnecessary pause after you die, I
we've been over this before here, and I think it was suggested
that the video game developers take out the pause after death,
and/or reward the player for dieing by elevating them to a
level instead of punishing them. But you could also use the
negativity of the death and the artificial pause to associate
products with the feeling of frustration, which may actually be
what is addicting people to the game, sort of like flappy bird.
the product placement should happen associated with the
so as a part of the physics of the game resulting from the death
and then fading away as life fades away from the avatar. I
negative advertizing is out of the question, but that would be
probably the most powerful thing would be to associate the
of your rival with the feeling of death at the end of a video
Oh wait you could do negative political ads.
||"Vote Clinton, and you and your family and friends will be hacked to death and eaten by rabid zombie orcs" ...
||Yes, that might well work. Worth a try.
||Comfort foods. You could advertise comfort foods. [+]