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A circuit racing formula, based on production cars with limited
modifications to increase roadholding, performance etc.
Each team can enter a vehicle in one of three classes. These are (i)
Onboard human driver, (ii) Remote human driver, (iii) Fully
All vehicles have improved
crashworthiness appropriate to a human
driver. The mass of equipment (or ballast) installed in category (ii)
(iii) vehicles must be 75Kg +/- 5 Kg, so that there is no overall mass
advantage, and the mass must be as far as possible be distributed
mimic a human driver.
Class (ii) vehicles are effectively drones, with all the control a human
would have, but operated remotely by a human.
Class (iii) vehicles can telemeter back information, but commands
from the team are strictly limited, along the lines of "start race",
"controlled stop", "emergency stop", "end race", "kill engine and
It is likely that in the early days, the onboard humans will win a lot of
the time, followed by the RPVs. But as time goes on, the fully
autonomous vehicles should improve their placings.
Their fastest lap. [RayfordSteele, Nov 27 2014]
Fpv long range race rc car 90kmh HPI Blizt full aluminium
I like the idea of remote RC racing in First Person View [mofosyne, Nov 29 2014]
Doing all we can to keep humans in the game
[normzone, Nov 29 2014]
||Oh, c'mon everyone knows that F1 is just load of radio-controlled cars with a helmet epoxied onto it.
||The cars aren't even full sized, the race audience are tricked by clever optics and a heavy dose of Jimson weed in the water supply..
||Looking at the wikipedia of that stuff, it also played some small part in the Bacon Rebellion in some colony somewhere...
||I was inspired to try and find out to what extent F1 was
automated/pit controlled. It's not easy. I know that the
more advanced traction controls effectively turned the
throttle into an on-off switch, the better braking systems
did the same with the other pedal. I also remember that in
the late Mansell-Williams era that the gear changes were
out of the driver's control, can't find a source though. FWIW
I think it'd be pretty easy to control an F1 car from the Pits.
||// in the early days, the onboard humans will win a
lot of the time, followed by the RPVs//
||I disagree. I am pretty sure that within the defined
environment of a track, an autonomous car could win
today. A computer can know in a microsecond
whether there's enough room and speed to squeeze
through on a corner, or can make gear changes at the
precise RPM needed to get the maximum
performance out of the engine on a straight.
||// I am pretty sure that within the defined environment of a
track, an autonomous car could win today. //
||That might be so if the only factors were the tangible physical
ones of vehicle performance and surface conditions. But add in
the fact that there are human drivers on the circuit, who behave
in odd and unpredictable ways, and the challenge becomes
greater when the system is chaotic rather than stochastic.
||// add in the fact that there are human drivers on
the circuit// Not a problem. Humans also have to
react to other unpredictable humans. A computer
can tell, within a millisecond instead of within
100msec, that another car is cutting in, or
accelerating, or braking.
||When they are all autonomous cars, isn't the race over
before it begins?