 h a l f b a k e r y fnord
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This game involves hundreds of players in a huge Pacman maze. Rather than being chased by ghosts, the players can eat each other. Any player can eat any other player from the side or from behind, but in a head on collision, the player with the highest score (ie. who has eaten more pips) will prevail.
As other players' scores are not known to you, you have to decide whether to tackle another player head-on based on how good you think your own score is. Powerup pills provide a speed increase, handy for chasing down other players from behind. [link]
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I would have thought that any multi-player game having concurrent moves would suffer from latency issues. |
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I thought we were playing this live, in person. No latency issues, but there's the canablism issue... |
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Well it says "computer: game: internet" up there--^ |
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Angel, have you ever played a first-person shooter? |
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If you chase down someone, they can turn around to make it head on. Also, why get rid of all the ghosts? Also, is this 2D? Also, how much of the maze can you see at once? Also, is there still fruit to eat? Cause that's what really matters here. |
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[Freefall]: Not to my knowledge. Would you care to elaborate? |
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There could be some Ms. Pac-men in there for the ladies -- in fact this could be a nice interactive way to meet people... of course, the only words you could transmit to each other would be "waka, waka." |
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When you're not eating pills, you go "wee ooo wee ooo." |
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Great idea, but given yabba's concerns could we say that you only get to eat other pacmen when in the flashing invincible state? Also, what is the goal? To eat all the pips or to eat all of the other pacmen? What are the legal requirements for making a game based on another? |
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Just for fun, there should be a Donkey Kong gorilla in one corridor. Aaaaa! |
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[Yabba] & [pdg] I don't see why that would be a problem...eating each other is the name of the game. |
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[angel], I interject off-topic for only a moment here. Latency is always a potential problem, but given the wide availability of cable/dsl, and the wise programming of the developers, latency is relegated to near the bottom of the list. Significant chunks of data can be (and are regularly) sent and received by many dozens of clients simultaneously. This game would likely require only very small datagrams, relatively speaking, so latency would very likely not be an issue. |
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<$.08> Keep the ghosts. PvE and PvP together. Definitely 2D. Keep the fruit too. </$.08> |
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At the very least, if you are flashing, you should not be edible. |
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Maybe players could also choose to control the ghosts? |
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//"wee ooo wee ooo"//
[yabba] i am wiping tears from my eyes after seeing that again today... |
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Could the game have both a 2D and 3D element? While zipping around the 2D map the view could flip to 3D if in the vicinity of another player or ghost. The 2D or 3D views could be viewed simultaneously (one in the corner of the other). |
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re [absterge]'s 8c, agree, gotta have fruit |
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Ok OK you can have the bloody fruit! |
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If this were made avaiable for free,
nobody could complain about it. It's not
copyright infringement if you're not
making money, is it? Call it "Pacmen" or
something. Or "Pacmatch." |
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Sadly [Eugene], profit or lack therof has no effect on copyright law. While it is true that lack of profit may result in being overlooked byt he copyright holder, they still have every right to shut you down no matter what form your infringement takes (except parody, which is tricky legal ground for stuff like this). |
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We could easily substitute the familiar, two-thirds of a pizza shaped lead character with a character of our own conception, to avoid copyright infringement. May I suggest Croissant Guy, the croissant with attitude? |
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Anyone want to build this for me? |
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I've played so many Pacman clones though. 1/2Bakeman it is. |
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what they could do is when a pac-man/woman/bun eats a power pellet they gain the ability to eat other pac-things. They should keep the ghosts, making them edible when a power pellet is consumed. |
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Or, to handle the fact that somebody could just turn around in order to make a head-on collision, they could make it first-person (but with low enough walls that you can see what's going on in front of you) |
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