h a l f b a k e r y
Trying to contain nuts.
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public schools have funding problems.
they conduct numerous programs to help
alleviate these problems. these programs
have the disadvantage of not being
continuous, and are also the targets of
ridicule by students.
one solution to the fundraising problem
could be the installation of a
in the school. of course parents and
administrators wouldn't go for it unless
they could monitor the level of violence
present in the games.
as this arcade would only be available to
students during break periods, a way to
influence students to exercise would be to
install highly physical games like ddr.
in order to provide incentives to students,
access to the arcades could be limited to
those who have at least a passing grade
and no incidences of disciplinary
the room would be soundproofed as to
not cause problems with the surrounding
classrooms, and should probably require
tokens rather than normal coins so that
the school can get the money regardless
of whether or not the games are actually
played, and they can limit who has access
to the tokens. the standard assortment of
video cameras and security devices would
be implemented, and, although adding
decent lighting to the place would
eliminate some of the charm of an arcade,
it could prevent misbehaving with the
addition of a monitor patrolling, as long as
the lighting isn't great enough to cause
glare on the screens.
||Tokens can be stolen, I think quaters would be better, and there could be change machines for it.
||I like this. Might incentivize revolutions in those academic types of games.
||For the lobbyists involved in promoting such programs, a great point would be that children who partake in video games have markedly better reaction times and visual differentiation skills. [++]
||My goodness, if this had been implemented I could have conquered the world by the age of 13. I'd have be a great student as well as an coin-op nut.
||[tcarson] wins, boneless victory!
||i think a good series of games to place
in this would probably the arcade
games where the controller or light gun
is replaced by a keyboard. my personal
favorite though would have to be the
drum kit simulator that lets me flail
around wildly with a pair of wired down
||[bjs], sure tokens could be stolen, but
it's easier to control use of the
machines when they only work when a
proprietary monetary system is used.
the main thing you'd have to ask
yourself would be why the students
would want to steal tokens they could
instead use to play games. otherwise
they've just spent their quarters on a
number of otherwise useless metal
||[BJS] tends to come up with odd objections that have nothing to do with the central premise, and that add to the confusion of the discussion. Yes, tokens could be stolen, but so could quarters. Possession of a stolen token would be evidence of the theft. A token dispensing machine would be much the same as a change-making machine, so that is not an issue.
||Tokens would be a must. Teachers could give them away as rewards for good schoolwork, or as tips for classroom assistance. A student given one token would be quite likely to purchase additional tokens. Special colors and imprints could be used to monitor the flow of tokens.
||Back on topic: I don't see this raising great quantities of money, and I can see a few people objecting. But what the heck, it would pay for itself at least, and be an interesting experience. [+]
||The junior high school I attended (grades 7-9) had an arcade for use during lunch period.
||My only concern is that I suspect video game arcades are becoming a thing of the past. Large capital investments have to be made to install the devices, and often, new home entertainment technology makes the old devices outdated... Sort of ruins the charm of playing "Street Fighter" when you realize the graphics are worse than the ones on your Gameboy Advance...
||For my own selfish reasons, I would prefer a pinball arcade, which does improve hand-eye cooridnation, and does not generally encourage violence in any believable way.
||The proper way to get money out of schoolkids is to charge them for existing priveleges, not create new ones. For example, charge students a dollar for every day they want to have recess. 50 cents every time they open a text book. Three bucks to ask a teacher a question. A locker that requires a certain amount of coinage to open. A bathroom tax. Bun.