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Either a hotkey or a control panel setting would visualize all the traffic of the mouse across the computer screen as darkened ruts, like those created by the wheels of carts on dirt roads. The mouse would slip into the ruts more easily, or move more quickly on them.
The mouse starts in the center
of the screen when the computer boots. If from there you always go to Start or some program, then you'd see a nasty-looking channel created there. Either you'd take the rut and get there faster or you could take the path less traveled by--either way makes little or difference, just like in Frost's poem.
The trail or pathway left by the mouse could take on any visualization. I'm thinking bread crumbs, garbage, scuff marks, and the scrawled curse words that teenagers would eventually write there if they passed by enough times. What, you prefer flowers?
The whole thing could be a game where traffic determines the road networks that connect cities that are completely automated. The cities would be an optional layer. Or there could be warring cities: the Start Bar faction vs. the evil Close Window camp.
When you're trying to get something done, you could just switch it off. Or better yet, a given program would kill the bloody thing for you.
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||I've seen mice that were designed to react as the on-screen pointer went across window edges, etc, as though the screen had a texture.
||This would make it a lot easier when you use other people's computers - rather than search for the Internet Explorer icon, the ruts would lead you right to it.
||[+] And when the kids wreck the computer or do something naughty, you will know where they have been.
||And then you sell the data to Google and make a fortune.
||They then pool it together, run some filters to get the
highest frequency tracks, figure out the sequence, design
a macro that impersonates the average schmo, and pass it
off to the highest bidder as an A.I. algorithm in some
almost-tech- savvy-but-not-quite country like Bahrain.