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Pokemon exist as both a strategic trading card
game and as a computerized stochastic battle game
between digital animations.
Computerized pokemon can "evolve". Trading
cards, clearly, don't.
The two could be merged. Trading cards have
magstrips in them and must be inserted into a
scanner" to fight. The scanner displays
a cute animation depicting the fight. Experience
gained and other properties affecting the cards
are marked on the card's magstripe.
Use of the scanner ensures that trading and games
are controlled by scanner owners (fast food
restaurants, game shops, etc.)
This system lets users and manufacturers easily
personalize cards, ideally combining the
appeal of trading cards with that of cabbage patch
Magic abilities of trading cards could be consumption-bound. For example, consumption of
caffeinated soft drinks adds buzz points to your
energy monsters; your frequent flyer miles make
bird attacks more efficient.
||Isn't this called a 'Game Boy'? <grin> I think the product tie-in is neat, though.
||Would also be nice to have such a thing even if it didn't do anything but let you keep track of the cards you have. I play the Battletech card game, and we had this hugemungous Access database to keep track of the cards with. Was a little difficult to get them in the first time, but after that it was fairly easy to update. But being able to just run it through a reader of some sort would be even better...
||If they don't need to be dynamically updated (which would necessitate the magnetic stripe), printing a bar code on the card adds nothing to the cost.
||What Jutta was talking about would require either dynamically updating the strips, or connecting the readers to a central DB that would keep track of the cards, likely to be expensive and totally rule out home use.
||What I was talking about would work, tho. Would just look bad on the cards...