Half a croissant, on a plate, with a sign in front of it saying '50c'
h a l f b a k e r y
The mutter of invention.

idea: add, search, annotate, link, view, overview, recent, by name, random

meta: news, help, about, links, report a problem

account: browse anonymously, or get an account and write.

user:
pass:
register,


               

Please log in.
Before you can vote, you need to register. Please log in or create an account.

Video "Find Yourself"

Wearable camera cooperation lessons for kids.
  (+4)
(+4)
  [vote for,
against]

The best part about this game is it would really start kids off letting them see another's point of view. This is a game where kids cooperate to control their own and a friend's movements by viewing a mirror image of their partner's wearable web cam feed, through virtual reality goggles.

Two kids stand, facing the same direction, at symetrically placed points in an empty room.

Both wear a video cam/VR goggle headset. (this can be done cheaply by using a laptop in a cardboard box with a cheap wireless webcam mounted on top.)

Each kid sees a mirror image of the other's point of view.

Kids learn to coordinate their movement with what they see in the VR goggles.

The game ends when the kids "find themselves" and shake hands.

JesusHChrist, Mar 18 2005

Cell Phone Tourism Cell_20phone_20tourism
Distributed Control [JesusHChrist, Mar 18 2005]

First Person Reality TV First_20Person_20Reality_20TV
Distributed Control [JesusHChrist, Mar 18 2005]

[link]






       Initially intersting, but ends too quick. Lessee... i need to look straight at him, and he needs to look straight at me, and then we both walk straight ahead.   

       Game over pretty fast. Not dynamic enough.   

       Add some padded walls / obstacles. And start out by designating one person the "leader", and rotate who that is next match, or else angry chaos will ensue.
sophocles, Mar 18 2005
  

       I don't know, you'd have to try it to see if kids figured it out that fast. I would think they would take a long time just looking down and trying to work their "own" body before they could even think about finding the "other" guy. Before they could actually move constructively they would have to learn to raise the arm that they are seeing, which would mean coordinating with the other guy. I would think it would take a lot of coordination for them to be able to move at all. Just running around flailing wouldn't work because they wouldn't have any visual cues. Maybe this idea would work better if the goal was to navigate an obstacle course, but the eventual outcome of games like this will be the coordinated operation of one body by two people -- distributed control.
JesusHChrist, Mar 18 2005
  

       I thought this was going to be some kind of personalized 'Where's Waldo' game.
Soterios, Mar 18 2005
  

       So, when the kid on the right looks left, the kid on the left sees him/herself on the right and knows that he/she is the kid on the left and looks to the right so that the kid on the right can see him/herself coming into view on the left.
FarmerJohn, Mar 18 2005
  

       I'm thinking that sound (marco-polo, or just a foot stomp) would give it away too fast. Look toward the sound, walk straight ahead. In a room with no obstacles, we could find the other person blindfolded.   

       Kids are actually pretty smart & fast learners, so it may be more fun with adults.   

       But the whole "trade my vision with yours" is intriguing, so I'm not at all implying a fishbone here.
sophocles, Mar 18 2005
  
      
[annotate]
  


 

back: main index

business  computer  culture  fashion  food  halfbakery  home  other  product  public  science  sport  vehicle