Half a croissant, on a plate, with a sign in front of it saying '50c'
h a l f b a k e r y
Make mine a double.

idea: add, search, annotate, link, view, overview, recent, by name, random

meta: news, help, about, links, report a problem

account: browse anonymously, or get an account and write.

user:
pass:
register,


                               

6:5:5 YUV display mode

Better color rendition with 16 bits-per-pixel
  (+7, -2)
(+7, -2)
  [vote for,
against]

Current display cards in 16-bits-per-pixel mode use five bits each for red, green, and blue (or else 6 for green and five for red and blue). With some fairly simple hardware the display could instead interpret 16-bit-data as YUV format (Intensity, reddishness, and bluishness). This would allow for better color rendition than current 16bpp modes.

Note, btw, that JPEG converts pictures to YUV format as a first-step to compressing them; the color-space of a YUV display would thus more closely match that of a JPEG than that of a 16bpp RGB display.

supercat, Mar 10 2001

color http://www.handprin.../HP/WCL/color1.html
[egnor, Oct 05 2004, last modified Oct 17 2004]


Please log in.
If you're not logged in, you can see what this page looks like, but you will not be able to add anything.



Annotation:







       Great idea, but I don't think the correct ratio is 6:5:5. Digital video signals often use YUV 8:4:4.
egnor, Mar 10 2001
  

       mmm... but there are really no excuses (nowadays) for using 16bit mode anywhere instead of full-colour 24bit (32bit mode just for the sake of the convenience and speed). or am i missing something here?
nubian, Apr 25 2001
  

       No, you're not.   

       In theory, 24-bit color should be something like 10:7:7 YUV. Also, intensity should be logarithmic. But with current display technology and the limitations of our eyes, nobody notices anyway; a bigger problem is just standardizing what we've got (gamma, &c).
egnor, Apr 25 2001
  

       The 8:4:4 ratio commonly given for YUV refers to spacial resolution rather than bit depth (bit depth is typically 8 or 10 for video; don't know about other purposes). And you're quite correct that standardizing on a logarithmic display curve would almost certainly be a good thing. Too bad "the wonderful thing about standards is that there are so many of them."
supercat, Apr 25 2001
  

       If you're talking about spatial resolution, why would you say "8:4:4" and not "2:1:1"?
egnor, Apr 26 2001
  

       Can I get YUV on my HUD for my SUV?
Trav, Jul 09 2001
  

       <i>If you're talking about spatial resolution, why would you say "8:4:4" and not "2:1:1"?</i><p>   

       Fair question to which I don't know the answer. The "8:4:4" digital video standard I looked at used a pixel rate of 3.5 times Fsc, with one Y byte for every pixel and a U and V byte for every other. So I don't know what the numbers referred to.
supercat, Jan 29 2002
  

       if YUV or YCrCb is intensity, reddishness, and blueishness, don't we need greenishness or yellowishness to get all the colors?
robotarmy, Feb 18 2002
  

       No, [roborarmy], you can calculate greenishness given intensity and redishness and blueishness. The wonderful thing about color (as humans perceive it) is that it can be represented as any 3 parameters so long as:
1) Each parameter can be expressed as an invertible function of some subset of {R, G, B} only.
2) No parameter can be expressed as a function of the other two only. AND
3) Each of {R, G, B} must influence at least one of the parameters, although not necessarily the same parameter.
  

       Hence, we have a multitude of available color spaces, all of which are equally capable of describing the full range of colors (given infinite numerical range and precision for each parameter). Sometimes one color space is more convenient than another. For example, RGB is most closely related to the way color monitors actually generate images and the way human eyes see them. YUV is more efficient for digital transmission where both numerical precision and range are limited to just a few bits per pixel. CMY(K) is most closely related to ink and dye transfer involved in printing. HSV (sometimes called HSI) offers compactness and direct backward compatibility with black-and-white formats.
BigBrother, Feb 18 2002
  

       Thank you BigBrother. A couple of slight nits, though otherwise you're 99.44% on the money.   

       First of all, HSV more closely matches people's perception than RGB, but is computationally cumbersome to convert to RGB (which is what a monitor, electrically, has to display). YUV is not as close to people's perception as HSV, but is closer than RGB.   

       Secondly, color may be represented by any set of 3 parameters provided there exist functions to convert any RGB value into a parameter value which may be uniquely converted back to RGB. Note that the RGB need not translate into a unique parameter value if all of the parameter values into which it could translate map back to the original RGB value.   

       For example, an RGB value of (0,0,0) corresponds to HSV values of (180deg,0,0), (120deg,5,0), or (anything, anything, 0). An RGB value of (,5,.5,.5) corresponds to HSV values of (180deg,0,0.5), (20deg, 0, 5), or (anything, 0, 0.5).   

       Otherwise, though, you got stuff pretty much right.
supercat, Feb 19 2002
  

       Thank you, [supercat]. I had forgotten about the non-uniqueness of certain mappings between color spaces.   

       As for human perception being closer to RGB or HSV, I know that reality lies somewhere in the fuzzy area between between the two modes, and I will leave it up to the physicists, neurologists, and philosophers to debate precisely where. Cheers.
BigBrother, Feb 19 2002
  

       you cant really know exactly which is closest. all eyes are slightly different, even the same eye at different times, depending on how many of the color representing chemicals are present in the retina's neurons, and on how many cones and rods are in the retina and currently active.
ironfroggy, Jan 03 2003
  

       They don't vary all that much. The question is undefined for another reason: "perception" depends on what point in the neurological stack you're talking about. Actual cones are (sorta) RGB, but it gets quickly turned into something much like YUV. See link (and other sources).
egnor, Jan 04 2003
  

       // The 8:4:4 ratio commonly given for YUV refers to spacial resolution rather than bit depth //
// If you're talking about spatial resolution, why would you say "8:4:4" and not "2:1:1"? //
  

       Can somebody confirm or deny this, and (if true) explain what it means? It makes no sense to me for those numbers to refer to spatial resolution (pixels of the screen?) instead of color resolution.   

       Also, I had always thought 24-bit "true color" was 8:8:8 RGB (because image editing software, when using RGB color, usually gives R, G, and B sliders that each go from 0 to 255, and because that seems a convenient format for a monitor to receive and display). Is it actually 8:8:8 or 10:7:7 YUV?
notexactly, Mar 14 2019
  


 

back: main index

business  computer  culture  fashion  food  halfbakery  home  other  product  public  science  sport  vehicle