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Build Avatars with library routines in java/c++
A specialist Class encapsulating all of the components needed for a general purpose Avatar.
ie 3D model animation, facial animation, skeletal animation, voice recognition etc
Similar to a graphics library but more specific.
Useful for prototyping and testing applications for deaf people etc
Wikipedia: Avatar (computing)
A user's alter ego online. [jutta, Sep 02 2019]
||Specifying facial and skeletal animation using Java or C++ would be far nastier than using the wide range of existing animation tools (like Character Studio/3D Studio Max, Poser) that offer graphical interfaces, motion capture support, etc.
||Pardon my ignorance but - avatar? What means such?