The players start, each outside a different entrance door to a house, with piles of furniture. Gameplay is turn-based. The object is to get all your furniture inside and emplaced in the most feng-shui approved manner.
The gameboard is a tiled floorplan of a domicile, having at least
2 entrances (which are the starting points for the players). It may have architectural features such as windows, walls, pillars, stairwells, internal doorways, hallways and immoveable features.
Each item of course has a physical shape that will take up so many tiles.
Each item also has two attributes which affect it's movement: firstly the number of movers required to move it(either 1 or 2), secondly the maximum number of tiles the item can be moved during one turn (3-10).
There is no requirement to place a certain item in a certain room, however putting the pump-organ into the bathroom would probably qualify as a "bad idea" scorewise.
see also: stacking items
During a turn, the player can move any of his/her items its maximum number of tiles or less. Two items that require only 1 mover can be moved, or one item that requires 2 movers.
Movement is blocked by walls, pillars, immoveable fixtures and items already emplaced in rooms. Items which are even partially in halls or stairwells do not block other items.
Uncomplicated: the movers drop or place the items at the end of the turn. They can be moved again during another turn if required.
PLACEMENT: STACKING ITEMS and TILES
Some items are marked as being "top" or "bottom": these are items which may be placed on top of another item, or have another item(s) placed on top of it. A typical example would be a table-lamp on top of an end-table, or a stereo on top of a pedestal. Obviously the "top" item is not allowed to overhang a "bottom" item.
Opponents can use each others' stacking items as a base or crown for their own if there is room. When a player wishes to move an item which is paired with others', the other players decide whether their items "go along for the ride" or not, prior to the actual move taking place.
Some static-fixture tiles may be marked as having a top or bottom attribute: these are the obvious: built-in kitchen counters, half-height room dividers, bay window sills, wall alcoves, etc.
... is determined by a set number of turns based on the board used.
At this time the Feng-Shui elements of each player's furniture is determined. Points are awarded for self-cooperative elements and double-points for elements that use opposing player's furniture. No points are taken off for screwing over an opponent's design, of course. The particular variation of Feng-Shui used for scoring is the basic set common to almost all of the various disciplines.
Different boards and furniture sets for anything from a one-room log-cabin practice board, to a custom multi-level Estate board game allowing many number of players and taking days to play a single game on.
"Game over" may be determined by other methods such as timed moves similar to chess or accomplishment of various goals, or simply defined as 1 turn after one of the players moves all their furniture into the house.
A specific subset of the Feng Shui disciplines may be used.
Inclusion of Rugs (which can go anywhere they fit on the floorplan underneath any existing item: the only codicil is that they cannot overlap another rug), and Paintings which may be placed anywhere on a wall or used as a "top" stacking item.
Inclusion of "moveable-fixtures" such as a grand-piano or Rodin sculpture which may be moved by any player.
[cheerfully ripped off tangentially from [bungston]'s "Online Furniture Rearrangement" post] § x1