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Baker Street Irregulars
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In the same way that the Tour de France
bicycle race winner is decided on the
aggregate time over the 21 individual stages,
the car racing F1 championship should be
decided, not on the sum of points awarded for
each race, but on the aggregate time over all
This might lead
to a slightly
fairer competition, but the really important thing is
that it adds a bit of complication to a very
boring sport, and fans love complex rules to
disagree about with each other.
[pocmloc]s suggestion reminded me of this... [neutrinos_shadow, May 04 2021]
||Watching the Tour de France is made no less boring by having
that complication. Some (most?) sports are more interesting to
compete in than to watch.
||And some ... well, there's no helping golf, is there?
||//well, there's no helping golf,//
||Golf on TV mystifies me. "swish-plink!... as you can't see
from the flight of that rapidly moving sub-pixel object
a great drive... we think."
||I think this is a good idea btw. Maybe the way to do it is
to make it part of the constructor's championship. I think
they're the ones who need the incentive. Drivers seem
motivated enough to go as fast as possible all the time,
it's the teams that are all about turning the engine down
for reliability or saving components for the next race.
||Individual scores/times is largely a waste of time in these
races. F1 (to a lesser degree) and especially the Tour de
France (as mentioned by [a1] are team sports now. So all
scores etc should be awarded to the team, not an
||Now that ever-more-stringent rules are being used to restrict the engine power of race cars we should instead allow them to become much more powerful, but dictate an external frame for safety. Up next: the bumper 500!
||//Tour de France// //restrict the engine power of race cars// Pedal-car F1
||[pocmloc] Excellent idea!
[neutrino] Yes, Tour de
France is a team competition, but what makes it
interesting is that there are lots of simultaneous
competitions and motivations happening, which
work for and sometimes against one another. So a team
go there to win the team points competition, or to
support their leader in winning the overall yellow
(aggregate time), green (points - won for end-of-stage
placings, and intermediate sprints), or polka-dot
(mountain climbing) jerseys, or their ambition might
to get one or two stage wins, or to win the team or
individual time-trial, or even just to regularly get in
the day's breakaway (and hence get lots of TV coverage
for their sponsors). Many riders will consider their Tour
de France a success if they escape being picked up by
the Broom Wagon.
||This is a fine idea but what I would like to see is for F1 tracks
to include one "loop-de-loop" and possibly one "wall-ride"
(90deg cambered corner).
||[sninctown] I'm sure I've read somewhere that the
downforce generated by the aerodynamics of an F1 car
travelling at high speed is so great that it would be able
to drive upside-down. So I agree, some loops, some
tunnels where you have to do a 'barrel-roll', driving up the
walls and onto the ceiling of the tunnel - or maybe just
have half the circuit upside-down?
||But if youre driving upside down, isn't the
downforce an upforce - lift - instead?
||Yes, 'down' is a relative term - it always acts to increase
the force from the tyres onto the surface the tyres are on
thus creating more gription (q.v.).
||//downforce generated by the aerodynamics of an F1 car
travelling at high speed is so great that it would be able to
||It's all fun and games until a bump unsticks the front end
momentarily. Or a tire goes.
||And then it's even more fun!
||Make the wheels taller than the body; Add a tip-switch to detect local "down", which actuates a direction-reverse gearbox in the drive train, and a solenoid to flip the driver compartment (or have it gimballed). The it doesn't matter if the car flips.
||[pocmloc] very clever - I can see nothing that could
possibly go wrong with that set-up