h a l f b a k e r y
(Rolling in flour, halfbaking my ass off)
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This idea fills the glaring hole in chess - i.e. that chess simulates a
battle between two opposing armies, without also simulating the
economy which supports that battle. So, between moves, you have
to play moves in a 'SimCity'-style model of your country's economy,
making sure the farms are
kept working to feed your army, and the
economy produces enough money to pay your army and weapons,
etc. for your army.
If your economy starts to fail, your
weakened soldiers become unable to move as many squares on the
chessboard. If you fail to pay your pawns, they will defect to the
other side and boost the ranks of your opponent's pawns.
||I can't tell you how many times my knights have just disappeared to go back to work on their family farms. How do they even do the work with their Godfather disembodied heads.
||+ I like the premise but wondering how far we
must go to boost our economy! Wondering also if
such things like presidential assassinations are
included in this?
||... static pieces forced to move as the land (square) is
pillaged to famine ...
||So basically a euro-style board-game incorporating chess?
||I feel like both sub-components will be weakened by their
association with the other.
||+. Total also means that there's mud on the square (field)
snow and at night there are mosquitoes with malaria. The
soldiers and animals need sanitary sewage, and the food
has to be kept fresh.
||Then there are issues of your soldier's motivation and
conflict, and worst of all, there are conspiracies to take
over from inside. All these are missing from the current
chess game and must too be added for a total game.
||Oh yes, and what about the wounded and the prisoners?
What about the trauma, and what about drugs, cigarettes,
alcohol and sex?
||I find the original too confusing to play so adding another
facet would only make the whole activity even harder to
figure out. But I do enjoy just fiddling with chess sets.
||[xan] - yes, presidential assassinations implies the
presence of 'secret agent' chess pieces, visible to you but
not your opponent
[Loris & bliss] - yes, in practice, it
would be a nightmare trying to play this game
wounded pieces would be a really interesting addition to
chess. In some wars armies choose to wound, rather than
kill opponents, because a wounded soldier removes
another two soldiers from the battlefield who perform
stretcher duty. In the same way, a wounded chess pawn
might also lower the capacity of nearby pawns.
||ohhh I rather like * secret agent* chess pieces, as
Im not too good with regular old chess, but this
could be exciting!
||Isn't this more or less how the Civilization series of games
works? I mean it's all fancy graphics now, but Civ 1 was just
symbols like chess pieces.
||The "defecting pawns" would be easy to do in a real game.
Needs to be a low probability, so maybe roll a D20; get a 1 & 1
pawn defects (2-20 have no effect). Pawns would need to be
coloured "half & half", & would "cross the board" & restart
from the back (or 2nd rank if there's no room...).
||Or you could designate one of your pawns to be your
'PsyOps' pawn. This pawn would not take other pieces but
instead would persuade them to join your side. So, the pawn
would land on the opposing piece's square, as usual, but
instead of removing the piece from the board, the opposing
piece would become your piece, and start from any vacant
square in your two 'home' rows of the board.