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each player starts out with no
cards. the tempo is set by the
dealer at the speed the cards
are dealt out. the dealer's turn
is first. each player makes a
rhythmic noise with the number
of notes equal to the number of
cards he is holding, for
instance by slapping cards
together, stomping
a foot, etc.
Once a player decides on a
rhythm he must continue with
that same rhythm until the game
is done, but may stop
temporarily during the course of
his turn. each turn you may ask
another player if he has the
same card as you (like in "go
fish") and if a card matches you
can put both of them down if you
wish. if it doesn't match then
you must draw a card. if you are
asked for a card you don't have,
you must sing a response
explaining that you are very
sorry for not having it.
a player wins when he shouts
"(pre-chosen phrase)!" and slaps
all his cards down in the center
of the table. (they must all be
matched pairs.) if you manage to
slap your cards down before the
blowfisher does, you win. in
groups of 3 or more, if you
sense that another player isn't
keeping up (or has changed his
rhythm) you can shout "(player
name)!" and _then_ slap all your
cards down in the center of the
table face up. you may not do
this during your turn. if a
third player slaps his cards
down before the player in
question does, then the third
player wins. (the third player
should have been ready because
he was paying attention to the
rhythm and knew that the second
player was screwing up.)
[link]
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I suck at card games. I have no sense of rhythm. I can't sing. I don't remember people's names. Numbers confuse me. But I will be shouting "(pre-chosen phrase)!" for the rest of the week. |
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