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Complete The Circuit

join up components to make a circuit
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The idea of Complete The Circuit Game is to make a circuit that delivers the outcome established from an initial card. eg flashing red light with beeping noise

To complete the task, each competitor is given a random selection of electronic components that behave a bit like dominoes, as they can connect to each other along their end points. Each component played adds to the circuit on the board. Anyone not being able to play a component must pick up an additional piece.

The winning player is the one who actually first completes the required task. (apologies - idea not fully developed, but the essence is here - ie to create a game like Dominoes but it makes an electrical circuit. Feel free to add suggestions to make it work.

xenzag, Feb 08 2021

Circuit Maze https://www.thinkfu...ducts/circuit-maze/
Your goal is to arrange the tokens to create a real circuit that lights up the different colored Beacons. [xaviergisz, Feb 09 2021]

Mexican Train https://en.wikipedi.../wiki/Mexican_Train
Seems like a natural fit. Start with a battery in the middle perhaps? [RayfordSteele, Feb 09 2021]

The parts are already available https://www.google....Aw&biw=1920&bih=979
Just needs the instructions etc... [neutrinos_shadow, Feb 09 2021]

[link]






       Are pyrotechnic igniters and azide detonators included in the "components" ?   

       What about rundown timers, trembler switches, tilt switches and light sensors ?
8th of 7, Feb 08 2021
  

       Of course.
xenzag, Feb 08 2021
  

       I think there should also be one or two "joker" pieces containing microcontrollers, just to spice it up a bit.   

       Very nice idea, could be a serious educational tool. Worth punting to somebody like the pi foundation?   

       Edit: each player could be given a different related task, e.g. steady led, noise but no light, silent flashing slower than 2 secs, etc so it is a fight rather than collaborative
pocmloc, Feb 08 2021
  

       Played competitively this would be a real mind bender. [+] but the problem is, everyone will be trying to get the circuit all-but-one-change completed by the previous player. So it seems this game could frequently go on and on with no one completing it.
Voice, Feb 08 2021
  

       If dets are included, this could be a lethal version of "Mousetrap" ... [+]   

       We have always found it deeply disappointing that the original Mousetrap game was non-lethal. We were obliged to modify our set by enshrouding the "cage" in a trapezoidal black cardboard casing labelled "10 TONS" ....
8th of 7, Feb 08 2021
  

       How about a scrabble version? Everyone gets a random set of components and must take turns creating sets that actually do something.
Voice, Feb 08 2021
  

       All good suggestions - I think a balance must be looked for between something that "works" no matter what, and something that only works if the right combination of components are connected. What I have in mind is a scrabble/dominoes/circuit board hybrid with a game process.
xenzag, Feb 08 2021
  

       ... that can end up blowing someone's hand off above the wrist.
8th of 7, Feb 08 2021
  

       //rundown timers, trembler switches, tilt switches and light sensors?//   

       Can't hear no buzzers and bells   

       Don't see no lights a-flashin'   

       Plays by sense of smell   

       Always gets a replay   

       Never seen him fall   

       That deaf, dumb and borg kid   

       Sure plays a mean pinball   

       (With emphasis on the 'mean'.)
AusCan531, Feb 09 2021
  

       Hold on. A “Mexican Train” version would work very well. Everyone has their own circuit that way, but you can build on the common circuit as well.
RayfordSteele, Feb 09 2021
  

       Circuit Maze is very similar, but I didn't want to have a bread-board to make the connections.
xenzag, Feb 09 2021
  

       // A “Mexican Train” version would work very well. //   

       The problem is that a circuit needs to be a loop; but yes, and the "doubles" dominoes allowing branching would be a good way of dealing with 3-terminal devices.
8th of 7, Feb 09 2021
  

       You could work out a loop either with a de minimis solution such as having a jumper wire terminal at the output of each block and a jumper wire back to ground that is optionally connected at the end of turn. Perhaps there is a limit to the number of times a player can try their jumper if they think they've solved the circuit before they lose and their branch becomes public.   

       Or you could work the loop into the game by requiring the player to use connections that match the initial battery domino "number."   

       I could see the numbers corresponding to x amount of amperage / voltage at the start, in order to introduce an element of safety to the game and not fry the components, (sorry 8th). It wouldn't be much fun if the resistors were blown and the op-amps fried halfway through.   

       Tricky parts would be where you have multiple hookups required. The rules would have to be designed around these somehow.
RayfordSteele, Feb 09 2021
  

       Maybe the game could be played with fixed component locations, and coloured jumper wires corresponding to players - 4mm banana plugs at the ends for convenience, which also allows "stacking". Power in the centre (+3V, +5V, +12V, + & - 9V for the op-amps*) and a ground plane round the perimeter.   

       *Optional 90V H.T. supply for the the thermionic valve version, and something a bit more chunky if one of the components is, for example, a cavity magnetron ...
8th of 7, Feb 09 2021
  
      
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