h a l f b a k e r yGetting blown into traffic is never fun.
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The idea of Complete The Circuit Game is to make a circuit that delivers the outcome established from an initial card. eg flashing red light with beeping noise
To complete the task, each competitor is given a random selection of electronic components that behave a bit like dominoes, as they can connect
to each other along their end points. Each component played adds to the circuit on the board. Anyone not being able to play a component must pick up an additional piece.
The winning player is the one who actually first completes the required task. (apologies - idea not fully developed, but the essence is here - ie to create a game like Dominoes but it makes an electrical circuit. Feel free to add suggestions to make it work.
Circuit Maze
https://www.thinkfu...ducts/circuit-maze/ Your goal is to arrange the tokens to create a real circuit that lights up the different colored Beacons. [xaviergisz, Feb 09 2021]
Mexican Train
https://en.wikipedi.../wiki/Mexican_Train Seems like a natural fit. Start with a battery in the middle perhaps? [RayfordSteele, Feb 09 2021]
The parts are already available
https://www.google....Aw&biw=1920&bih=979 Just needs the instructions etc... [neutrinos_shadow, Feb 09 2021]
[link]
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Are pyrotechnic igniters and azide detonators included in the "components" ? |
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What about rundown timers, trembler switches, tilt switches and light sensors ? |
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I think there should also be one or two "joker" pieces containing microcontrollers, just to spice it up a bit. |
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Very nice idea, could be a serious educational tool. Worth punting to somebody like the pi foundation? |
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Edit: each player could be given a different related task, e.g. steady led, noise but no light, silent flashing slower than 2 secs, etc so it is a fight rather than collaborative |
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Played competitively this would be a real mind bender. [+] but the problem is, everyone will be trying to get the circuit all-but-one-change completed by the previous player. So it seems this game could frequently go on and on with no one completing it. |
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If dets are included, this could be a lethal version of "Mousetrap" ... [+] |
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We have always found it deeply disappointing that the original Mousetrap game was non-lethal. We were obliged to modify our set by enshrouding the "cage" in a trapezoidal black cardboard casing labelled "10 TONS" .... |
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How about a scrabble version? Everyone gets a random set of components and must take turns creating sets that actually do something. |
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All good suggestions - I think a balance must be
looked for between something that "works" no
matter what, and something that only works if the
right combination of components are connected.
What I have in mind is a scrabble/dominoes/circuit
board hybrid with a game process. |
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... that can end up blowing someone's hand off above the wrist. |
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//rundown timers, trembler switches, tilt switches and
light sensors?// |
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Can't hear no buzzers and bells |
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Don't see no lights a-flashin' |
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That deaf, dumb and borg kid |
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Sure plays a mean pinball |
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(With emphasis on the 'mean'.) |
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Hold on. A Mexican Train version would work
very well. Everyone has their own circuit that way,
but you can build on the common circuit as well. |
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Circuit Maze is very similar, but I didn't want to
have a bread-board to make the connections. |
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// A Mexican Train version would work very well. // |
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The problem is that a circuit needs to be a loop; but yes, and the "doubles" dominoes allowing branching would be a good way of dealing with 3-terminal devices. |
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You could work out a loop either with a de minimis solution
such as having a jumper wire terminal at the output of
each block and a jumper wire back to ground that is
optionally connected at the end of turn. Perhaps there is a
limit to the number of times a player can try their jumper
if they think they've solved the circuit before they lose and
their branch becomes public. |
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Or you could work the loop into the game by requiring the
player to use connections that match the initial battery
domino "number." |
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I could see the numbers corresponding to x amount of
amperage / voltage at the start, in order to introduce an
element of safety to the game and not fry the components,
(sorry 8th). It wouldn't be much fun if the resistors were
blown and the op-amps fried halfway through. |
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Tricky parts would be where you have multiple hookups
required. The rules would have to be designed around
these somehow. |
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Maybe the game could be played with fixed component locations, and coloured jumper wires corresponding to players - 4mm banana plugs at the ends for convenience, which also allows "stacking". Power in the centre (+3V, +5V, +12V, + & - 9V for the op-amps*) and a ground plane round the perimeter. |
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*Optional 90V H.T. supply for the the thermionic valve version, and something a bit more chunky if one of the components is, for example, a cavity magnetron ... |
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