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Experiencing technical difficulties since 1999
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This idea involves a regular e-reader, wich features a touchscreen and gaming controls built in, and an e ink display, it would be designed to play games, and it would be aimed at a young audience to get them to read books on a device that can play games, the gaming controls would also be useful interactive
Since the device device uses an e ink display, the device would feature a really good battery life, some e-readers can last up to 1 or 2 weeks with a single charge, e readers tend to be also cheap, so this device could be much cheaper than an smartphone, tablet and handheld consoles.
And if you are worring about the refreshing rate, there is software to make the refresh rate faster, there are also videos of e-reader devices emulating games at a good speed, so this device should be able to play action games fine.
||It will depend on the game. There is a maximum physical speed at which the pixels of an e-reader can be changed. Many games (say, Tetris) are slow enough that that max refresh rate would be fine, but other games simply won't be tolerable on an e-ink screen.
||Your amazing battery life isn't so amazing if you are
refreshing the page several times a second. E-Ink is
perfect for a e-reader because it takes power to
change the image, but no power to maintain the
image. And your cheap price may go up if it has a
processor that can handle more than just book-
||sp. //get them to play games on a device that can read books//
||None of them are actually going to read anything, admit it. They wont even read the plot summary at the beginning of the game.