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# Graphical Anomaly

A game where you have a cube and you slowly turn it into other shapes.
 (+3, -3) [vote for, against]

So this is a game idea where you would start off on a strange planet with something like a cube. You could complete tasks and slowly morph the cube or like duplicate it or something. Eventually you would build a device to escape. I'm a GameDev and could make this but i wanted to know what people thought of it.
 — RDude654, Aug 29 2020

Droog Chair https://www.droog.c...t/do-hit-chair-new/
chair by my fav design company Droog [xenzag, Aug 30 2020]

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Annotation:

Vector path idea. It would totally depend on the tasks and how novel,fun or clever they are at evolving the objects. Probably new, would be the crucial one.
 — wjt, Aug 29 2020

 This sounds a lot like minecraft, except that it seems to have something to do with artefacts of graphical algorithms, so that it places at its centre things which are usually incidental and marginal.

That process, focusing on marginal things, is often a source of interesting thoughts - but I'd like to see some more details here. What is the anomaly to which you refer, exactly, and how is it related to the rules or mechanics of the game?
 — pertinax, Aug 29 2020

What [pert] said, followed by 20 question marks.
 — Voice, Aug 29 2020

I also think we don't have enough information to evaluate your idea. A lot depends on what else you're thinking.
Maybe you could describe how you morph your item, and the sort of tasks you need to complete.
I'd also like to know more about the environment, and the style of the game, but those are probably less important and might evolve during development.
 — Loris, Aug 29 2020

 // morph the cube //

 But a Cube is already optimal; what possible reason could there be for changing it ?

 // build a device to escape //

You cannot escape. Resistance is Futile.
 — 8th of 7, Aug 29 2020

So basically instead of focusing on items like in Minecraft you could focus on shapes. So you could split the cube into triangles and use that and then combine the triangle to a cylinder and make a watering can. Its all about shapes.
 — RDude654, Aug 29 2020

The anomaly would be the cube itself. You can split it and everything but it will just grow back i guess. So if you cut it in half. One piece will be a triangle and the other will be the cube.
 — RDude654, Aug 29 2020

I dont really have too much planned. Its just an idea I had and if you have any suggestions on what to do.
 — RDude654, Aug 29 2020

I don't really know about the tasks, do you guys have any ideas?
 — RDude654, Aug 29 2020

Not really, "We're more of the love, blood, and rhetoric school." as Mr. Stoppard says.
 — 8th of 7, Aug 29 2020

 “But a Cube is already optimal; what possible reason could there be for changing it ?” -8th of 7, Aug 29 2020

A tetrahedron is much more useful. You can build a cube (or any of the other Platonic solids) out of tetrahedra, but not the other way around.
 — kdf, Aug 29 2020

Yes, but with a tetrahedron it's a right bugger to get into the vertices to clean out the dust. Even with a top-of-the-range Dyson and a modified crevice tool, it's still awkward. Cubes are much easier.
 — 8th of 7, Aug 29 2020

So do you guys think this is a good idea or not?, it might not be a cube but for now it is.
 — RDude654, Aug 29 2020

A Dyson needs a tool for cleaning out anything except his sphere, which has no vertices.
 — kdf, Aug 29 2020

Also what is a dyson
 — RDude654, Aug 29 2020

There are several possible answers to that; we will leave the task of enlightening you to [kdf].
 — 8th of 7, Aug 29 2020

I keep reading the title of this idea as Graphic Anatomy
 — theircompetitor, Aug 29 2020

A Dyson Sphere is a hollow planet constructed around a sun such that all of the sun's energy is utilized and none of it goes wafting off into open space. It was invented by vacuum cleaner designer Freeman Dyson who was forever trying to get dust out of corners and finally gave up, invented the Sphere, and became immediately famous and broke.
 — whatrock, Aug 29 2020

God does not play dyson with the universe
 — theircompetitor, Aug 29 2020

 ^

[+] for an outstanding annotation, in the same league as our contribution to "Spaceframe Mountain".
 — 8th of 7, Aug 29 2020

high praise, indeed.
 — FlyingToaster, Aug 29 2020

 “... we’ll leave the task of enlightening you to [kdf].” -8th of 7, Aug 29 2020

 Shit. A joke isn’t funny if it needs explaining.

 Freeman Dyson was an American scientist. As whatrock already pointed out, one of his best known ideas was that an advanced society might capture a star’s entire energy output by building sphere around it (hence Dyson Sphere). James Dyson is a British engineer best known for expensive consumer appliances, including Dyson vacuum cleaners.

 Shirley now you can see how our comments were hilarious.

Welcome to the Halfbakery, RDude654, and let that be a lesson to you - NEVER ASK FOR EXPLANATIONS.
 — kdf, Aug 29 2020

 // Shit. A joke isn’t funny if it needs explaining //

 That should be "A joke is shit if it's not funny", shrley ?

 // let that be a lesson to you - //

 Or rather, let that be the first lesson to you; you will be taught many others. Those few that endure the halfbakery's "education" regime may eventually be permitted to take an examination - there is a small prize for the highest score. It's called "survival".

 // NEVER ASK FOR EXPLANATIONS. //

 ... or to borrow money, or how to make a light sabre, or why perpetual motion isn't possible, or how [xenzag] came by that hideous deformity, or where the repulsive smell is coming from (the answers to those last two questions are inextricably related).

But whatever, welcome to the asylum; we hope you enjoy your stay.
 — 8th of 7, Aug 29 2020

 //I keep reading the title of this idea as Graphic Anatomy — theircompetitor, Aug 29 2020//

Hence the reason you're here...hahahaha
 — blissmiss, Aug 29 2020

Damn, I was going to ask 8th if I could borrow some money for my perpetual motion machine, and loan him my light saber as collateral. It doesn't work either and I thought he could explain how to make it work.
 — kdf, Aug 29 2020

 // slowly morph the cube or like duplicate it or something //

or something!
 — sninctown, Aug 29 2020

You might need to build a sort of counterfactual physics engine, based on the thinking of Empedocles, in which all properties of matter were based on the shapes of its atoms, which were assumed to be very small platonic solids.
 — pertinax, Aug 30 2020

 ^True that, choose your fabric, that will limit your tools and their number which ultimately controls the direction and scope of the tasks. Still, a vast amount of code development is needed.

Get a fabric or even just a tool or task that the public go crazy over and success will come your way.
 — wjt, Aug 30 2020

 [kdf] your light saber doesn't work? Did you fiddle with the Dial-a-Yield control? Perhaps a new Shipstone is needed... these things are rather hard on batteries.

Always figured the idea to be fairly simple, just a pulsed laser, perhaps a 3 nsec burst would create a beam a meter long.
 — whatrock, Aug 30 2020

 Batteries? I thought I just needed a local supplier of Kaiburr crystals.

A 3ns burst of laser light might only be a meter long, but it wouldn’t look or act anything like a light saber. A light saber “beam” is constrained in space - in a way a beam of light is not - a byproduct of the Force.
 — kdf, Aug 30 2020

 //a pulsed laser, perhaps a 3 nsec burst would create a beam a meter long.//

Well, you would get a beam ~1m long... which would be leaving the hilt at 300,000km/s, so not a "sword" so much as a "gun".
 — FlyingToaster, Aug 30 2020

You could save money by having a dyson hemisphere: there is a powerful suction device mounted at the end of the hemisphere which pulls all of the star's radiation into the hemisphere. 100% capture with only 50% materials cost.
 — pocmloc, Aug 30 2020

Brilliant. And would it also pull in wayward debris with the radiation? I do so hate having interstellar dust get on everything.
 — whatrock, Aug 30 2020

Apart from the four glaringly obvious violations of the laws of physics and orbital mechanics, we forsee some implementation problems...
 — 8th of 7, Aug 31 2020

What happened to our newcomer? [8th], have you frightened off yet another possible addition to our, er, esteemed group?
 — whatrock, Aug 31 2020

 No, don't think so ... after all we did actually use the word "welcome" in one of our annotations.

That's not exactly trolling, or overt hostility (yet). We blame [kdf] for being snarky, and [wjt] for being opaque and incomprehensible.
 — 8th of 7, Aug 31 2020

 //So basically instead of focusing on items like in Minecraft you could focus on shapes. So you could split the cube into triangles and use that and then combine the triangle to a cylinder and make a watering can. Its all about shapes.

 Okay. I'd suggest having a suite of basic primitive operations which may be applied to the object. Probably many of these would be effectively matrix transforms. Others would cut the object in various ways (vertically; diagonally; shave a sliver off one side ...) or combine two objects in some manner - perhaps add, subtract, intersect & so on.. A large part of the skill of the design would be to make the tools intuitive and easy to use.

 //The anomaly would be the cube itself. You can split it and everything but it will just grow back i guess. So if you cut it in half. One piece will be a triangle and the other will be the cube.//

 //I dont really have too much planned. Its just an idea I had and if you have any suggestions on what to do.// //I don't really know about the tasks, do you guys have any ideas?//

A puzzle game would be easiest... build the shape indicated, tangram style. Maybe not the most fun, but it would be a reasonable demonstration of the technology.
 — Loris, Aug 31 2020

yeah, a puzzle game seems more fun. so you would carry the cube around with you for each level. Should there be some sort of tool system? So at first, you can only mold it with your hands. Then you can mold a knife and be able to cut things. How does the tool system sound?
 — RDude654, Sep 02 2020

also for a puzzle game, it would be better if the cube only grows back after each level. so you only have a limited amount to work with.
 — RDude654, Sep 02 2020

 //yeah, a puzzle game seems more fun. so you would carry the cube around with you for each level. Should there be some sort of tool system? So at first, you can only mold it with your hands. Then you can mold a knife and be able to cut things. How does the tool system sound?//

 I guess it's a concept which is always going to be more suited to puzzles. Although what that means is open to interpretation. But - if you're making it - what I suggest is:

 1) Go for a minimum possible implementation puzzle game to start with- * Just the object(s) and tools, no interactive environment. * Each level starts with a cube, objective is some target shape * Limited moves to reach goal, only some tools may be available.

 Look at some similar casual games, like the factory balls series g.g. on Kongregate to get inspiration, before flash gets knobbled.

 2) Release the game, however you're doing that, and get some feedback. (Of course, most of the feedback you get will be garbage and hate-mail.)

3) If you're happy with it and think there is mileage left in the concept, perhaps you could use it as the basis for a puzzle adventure, portal-style. I.e. Some sort of environment to move around and use your tools to interact with. It might be nice to progressively unlock tools by building components using the system itself, but you'd have to figure out how that would work.
Perhaps there could be large, static equipment performing functions in the world, and if you copied their configuration you could make portable versions you could bring along with you.
 — Loris, Sep 02 2020

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