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Metachess
The outcome of every capture |
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 (+5,
-2)
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is decided by a separate game of chess.
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And every capture of the meta game is decided by a
metametachess game? + |
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I just had this same thought the other night, only calling it N-dimensional chess. |
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If the old guys at the mall hear about this I'll 'never' get a game on the giant chess board. |
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An average game of Metachess would last about 22
hours, not accounting for players slowing down as
they get tired or for time spent resetting the side
game. |
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A game of Metametachess would take about 35 days
of continuous play. |
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<snip> half assed and wrong ideas about how it would
work |
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I vote [+], mostly because I would love to see the notation for this game. |
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This would be more easily done for checkers. Checkers could allow given pieces to persist after being jumped. |
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The game would not finish any faster, and would still be infinitely long. Definitely a job for the supercomputer. |
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[Voice] Only captures result in a game, not all moves. Which gives you a theoretical maximum of 30 side games. It would be extremely unlikely that anyone would reach that maxium, however, as a king only tie is not the typical outcome. |
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Using the 40 moves at 2.5 minutes per, a king only tie is just under 52 hours. And a MetaMeta king only tie runs just a shade over 2 months. |
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This assumes, of course, that any capture attempt results in one or the other piece being removed. If a defender win results in no piece being lost, then there is no hypothetical limit, even of a timed game. |
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