h a l f b a k e r yStrap *this* to the back of your cat.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
Please log in.
Before you can vote, you need to register.
Please log in or create an account.
|
Not sure what the game would be like, different certainly.
Maybe the harder you hit them the faster the gyroscopes spin or something.
[link]
|
|
Depends... is the "outer shell" free-floating", or is the axis of the gyroscope fixed to the shell?
If the axis of the gyro is known (since balls have stripes, that is a reasonable assumption), using precession would be possible, but it would be very difficult to get a particular ball to finish it's move with the gyro in a useful position for the NEXT move.
Another problem is how to spin up the gyros initially. I thought "magnets" but then the magnetic fields would interact, which may-or-may-not be a good thing... Maybe split the ball in half, spin up with airjet/whatever, then lock the halves of the shell back together.
But I like it! Find a 3D printer & make a few balls to experiment. |
|
|
I was thinking external magnets and the axis being free floating. But "thinking" might be over selling the process here. |
|
|
I'd try different approaches to them being attached or free floating, but having a rack that uses magnets to spin them up would be the way to do that part. |
|
| |