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So you'd read the first section and solve a riddle with a
numerical answer. That number is where you turn to for
the next section of the story.
With a bit of creativity, each puzzle could be built
around the action. For instance the hero has to figure
out how long to fire the retro-rockets
to land softly on
planet Remulon. The control panel shows a math
equation, the reader figures out the answer, say 36,
(seconds) then goes to page 36 to continue the story.
Another puzzle might lead them back to page 24,
another to 145 etc.
Little cliffhangers would preceed the puzzles. If the
writing were good enough the kids would be excited to
do the problem to get to the next part to see what
[RayfordSteele, Oct 10 2013]
|There should be multiple stories and storylines in each adventure book so that there is less likelihood of spoiling the ending by inadvertently reading it as you are flipping back and forth in the book. Also, what happens if the reader is never able to accurately solve one or more of the story's puzzles? Will the reader ever get to finish the story?
|No, they get trapped in the book for decades
until someone else solves the puzzle, and
then when they do escape Robin Williams
sues them for copyright infringement.
|Kind of exactly like Jumanji...sort of.
|Reminds me of 'The Maze,' only with a fleshed out story.
|If you solve it wrong, you will go to the wrong page.
But you might not notice. It will make for a screwy
| If it is some online thing and you must solve it right
to go to the right page then it could be any puzzle
you must solve to go to the right page - the pages
are in fact in sequence and so numbering them as
though they are not and are in a book is sort of an
|//If you solve it wrong, you will go to the wrong
page. But you might not notice. It will make for a
|I thought about that. The next section would start
with the riddle so you know you had the right one.
|This is just for an old fashion paper book, not
anything digital or web based.