h a l f b a k e r y
This is what happens when one confuses "random" with "profound."
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The guilt game
After your first kill you realize how horrible that was and get a chance to repent
Your first mission is to kill somebody, you have to find
kinds of facts about them. As the game roles you find
you should NOT be killing this person but rather joining
with them, because they are good. They had saved
friend's life. They had helped your
parents. They are
to be one of the best, nicest, and also smartest people
earth, working to save the human race along with the
from too-early destruction.
You killed them? Now you find out what a bad choice
was. You realize you shouldn't have killed? Continue
II. A short quiz showing you are still pumped up with
You decided not to kill in the first place? Level II. Now
have to find out who the senders were, why they
first target killed in the first place, and check out both
the consequences will now be for you with them, and
convince them to change their decision about that
if they know you decided not to kill, to change their
about you yourself, who are now their new target.
As the game progresses you get more and more
the cause of NOT killing. BUT then you meet killers
and members of organized crime and have to find a
dealing with them without getting yourself killed, and
possibly saving them as well from being killed. (Or
deciding that saving them without dealing with there
is worse than killing them).
||But will the game make you cry?
||Wrote this idea on the phone. The auto-corrupt
changed because you are now the target to because
you are not the target.
||Hmm, you'd need quite a lot of gesso.
||[not_m_rm]... and hammered thinly gold?
||[pashute] Am I or am I not the target? A phone has access to those little marks used in sentences.