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# Tie-Breaking II

Reduce the number of players periodically during overtime
 (+13, -2) [vote for, against]

In NHL hockey, I believe this is the case, they reduce the number of skaters from 5 to 4 in overtime. The idea being that the more open the game, the higher the likelihood of scoring a goal.

Reduce the number of soccer players on each side by one for every 10 minutes of overtime play. Eventually you are down to one-on-one, which is pretty much what the penalty shoot out is anyway.

 — Goesta Berling, Jan 19 2005

 You know I was determinined to not like this idea -- but the more I think about it -- the more I like it.

 The only downside I can think of is (for soccor) the game would get pretty violent .. as players knew they were off the pitch in 2 minutes WHATEVER happened so may as well try and break someones leg before they go ...

Anyway .. +
 — britboy, Jan 19 2005

OK, so they'll make it that in the case of a penalty, the penalty is passed to the next player on the offender's team. That would make for some interesting intra-team dynamics...
 — phundug, Jan 19 2005

And, to make it more interesting, add the 'hot-potato' element: Every 5 minutes in overtime, a buzzer sounds, whoever's closest to the ball is the one who must leave.
 — sophocles, Jan 21 2005

This is really good. Maybe two for each ten minutes. And maybe no adjustable goals.
 — wagster, Jan 21 2005

 I always liked to see games have a smooth, logical flow to their rule system. For example, bowling games have a 3-part final round specifically designed so that one can get a maximum score of 300. This idea is just another example of a smooth ending if you ask me.

 Like [wagster] said though, you could always consider adjusting the numbers.

[sophocles]'s idea could also help select the players to be taken out. Then again, considering the difficulty of always calculating the players' distances, it might instead become -whoever touched the ball last-.
 — Albino Fox, Jan 23 2005

Unless that is the goalie.
 — 2 fries shy of a happy meal, Jan 24 2005

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