h a l f b a k e r y
Invented by someone French.
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Interactive and fun supermarket displayed on a wall in a mall or anywhere actually,
This giant screen video game like supermarket works
gestures that throw your chosen stuff into the basket,
sound effects and prices, voice reco so you can talk to
interactive host, and get some good advice, say what
interests you (price, certain diet restrictions, quality,
reviews by others...) and most important (for the
supermarket) - it doesn't take up any space! Less staff
needed, and no stealing!!
Each customer of course gets a section of the wall to
interact with, the more customers, the less room for
each. Pranks where people enter someone else's screen
area are expected... just like changing people's
Of course a compact automatic warehouse is needed for
creating the delivery, when the person is finished (or
perhaps even WHILE they are filling their wagon).
And, of course of course, real people with some good
smelling real things nearby would only add to the
experience, and make you want to buy more.
Ooh, how greedy. But if it feeds people - and they can
their health stuff in a healthy way, and less buildings are
needed, and it can be done in remote locations near
peoples homes, without having to drive miles away to
malls... then y knot?
The Wall Centre, Vancouver BC
It's right in downtown so a grocery store would be handy! [Canuck, Dec 18 2013]
Shopping by phone at South Korea's virtual grocery
tesco korea virtual supermarket [prufrax, Dec 19 2013]
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Description (displayed with the short name and URL.)
||Yesss but why is this better than the normal online
||This is mainly good for the business owners, but
also for the customers.
||The customers benefit from an extra shop, where
there was no place for one before.
||The shop owner benefits in a few ways: Its good
for any large store. Because your already in the
mall, its big, gives the experience of walking
around inside a real store, there's all the bustling
sound around you - and most important: no
||Last but not least, some parts of your store just
don't work digitally, and you want some nice real
salespeople to do the job, or, as I wrote, some
good smelling foodstuff. So the overall "shopping
experience" is retained, but with much less space.
||In environmental terms, this should be a [+].
||Obligatory WIFRT: I thought this was going to be about building a grocery store beside Vancouver's 3rd-tallest structure (see link).
||Add in the ability to have the interface as an app on any modern smartphone or tablet, so that the customer can set up their shopping list ahead of time. If they choose to prepay, they can enter an estimated pick-up time. If they choose to pay on pickup, they can come in, enter a confirmation code at a kiosk, and continue with their mall browsing while they wait for a message indicating that their order is ready.
||So, take NetGrocer, interact through a Wii, display
with a projector.
||[prufrax] mine is exactly the opposite of the Korean
||[rayford] but there are no fun effects or sounds and no
gesture control in netgrocer, or are there?