h a l f b a k e r yWe are investigating the problem and will update you shortly.
add, search, annotate, link, view, overview, recent, by name, random
news, help, about, links, report a problem
browse anonymously,
or get an account
and write.
register,
|
|
|
judge
I.F. verb for mental calculation. | |
Probably the biggest key to help.
Due to not having enough worldly experience, some of the
Interactive Fiction seems confusing and frustrating. To help
me not stall in a cycle of insanity, there should be a verb
to assess the usefulness of an object.
So you find a length of tube on your
compass point path,
just judge or calculate it's usefulness. The level of reveal is
totally up to the writer. As an aside measurements could
be included to help connect object interaction.
Judge, calculate or 'think about' would open up the
possibilities not thought about by the player. The players
thought field could be pierced in new ways totally
changing the view on the game/work, the true ability of an
exceptional writer.
Obviously, this won't help seasoned 'out of the box' players
but ultimately the key quest would be to get newbies
interested, thinking wider and seeing the artistry of I.F.
Please log in.
If you're not logged in,
you can see what this page
looks like, but you will
not be able to add anything.
Destination URL.
E.g., https://www.coffee.com/
Description (displayed with the short name and URL.)
|
|
So, you push a button, and the program
"brainstorms" a list of the many alternative uses for
a brick, as a hidden hint? |
|
|
With Interactive Fiction the author controls the scenario. If you, as a player, are not on their 'wavelength' , judging a item for usefulness may allow an author to give a data set of hints to put you back into the game's framework. So If your not a pure mental masochist, you find the game easier and enjoyable. |
|
|
The author still has the control on how hard the game is. A judgement action attribute on an object still has to be written. |
|
|
Then again, your right [RayfordSteele], it could program driven by the number of possible valid interactions with other objects. An indicator of usefulness so you focus though on the right objects. |
|
|
Of course this still has to programmed unless I.F. engines have become A.I. back ended. |
|
|
//A.I. back ended.// Isn't that the same as a smart-arse? |
|
|
Yes, I could do with some arse intellect backing me up. Purely for my own personal growth, mind you. |
|
|
Is Interactive Fiction what they're calling Dungeons and Dragons these days? |
|
|
I.F. is more like an encyclopedia form of those decision books where you turn to the correct page. |
|
| |