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Ultralight WWI type planes equipped with high power
'paintball' machine guns and the tail is equipped with a
smoke stack so when you are hit the tail or wing goes
Like a "miles" laser set but complete with effects.
Depending on the game's computer board you must
start spinning downwards "out of control" only
make an emergency landing either in the field or landing
on one wheel. Other parts of the game include landing
one of the motors all all motors turned off.
Of course the pilots must first learn to do each of the
"losing" parts just like a judo fighter first thing learns to
And there is a long list of safety rules because this is a
game that no one was ever hurt in.
Edited: The paintball itself is redundant. An imaging
system can be used instead. The important part is the
sounds and the "hit" behavior complete with billowing
miles laser system
[pashute, Sep 11 2011]
ultralight wwi three-wing (tri) plane
[pashute, Sep 12 2011]
paintless paintball takes the pain away
[pashute, Sep 12 2011]
||Nice idea, but a lot of ultralights have their work cut out just to get airborne in the first place; start hitting them with things - even paintballs - and throwing them around the sky, and all of a sudden it can all get terribly loud and expensive.
||Using an decent aerobatic wood-and-canvas airframe, like a replica WW1 fighter, would be OK - but remember these designs were far from viceless, and often notoriously difficult to fly, let alone fight.
||[+] if the above is a problem, then it's a mere
||One solution would be to use smaller RC
aircraft with (scaled) performance envelopes
superior to their WWI counterparts, then insert
software into the control system to limit them to
a narrower fictitious envelope.
||So, for example, if you tried a maneuver which
would have put a Sopwith Camel into an
unrecoverable flat spin, the computer takes over
the controls, and executes an imitation of a flat
spin, then quietly lands and parks the plane.
||You could call it "Fokkers & Spads."
||Oh, so not like air guitar then...
||thanks 21. Sorry I didnt search enough for paintball
||Anyway, this is more about the effects than the
paintball itself. So maybe a digital system with
images of the other airplane in the pilot's screen
showing the bullets leaving your plane, while the
sound effects are real and loud so spectators an d
players hear it clearly.... If they hit, real smoke
billows from the rear or wing, and the hit pilot
must spin and land on one wheel or "crash land" in
field (designated for "crash landing").
||Maybe I should change idea name to air