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Automatically Dealing Poker Table

Never worry about dealing mishaps again!
 
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Ever played poker but had dealing mishaps, whether minor or severe? If you were on the losing end of a dealing mishap (misreading bets, misreading hands, etc.), you could lose a lot of money, and if you were on the winning side, you could be portrayed as a cheater. You don't want any of these to happen.

Thta's where the Automatically Dealing Poker Table comes into play.

<b>Setup</b>

When you get the table, it comes with the computer, a deck of cards, an automatic card shuffler, and chips. To set up, you enter in what players are in which seat, how many chips they have, and other important details (blinds, antes, etc.) It is programmed with many different games and forms, such as variations of Hold'em, Omaha, Stud, Draw, Chicago, Pineapple, and other poker forums.

<b>The Game</b>

Each card is marked with a tiny tracking device embedded in them. When it passes out of the card shufffler, it is put into the computer's memory. However, you don't have to deal - a precisely calculated burst of air pushes the card out into the correct spot, rotating to accomodate each player.

Since you programmed all the information in, such as chip amounts, the computer in the table does the rest! When you bet, you put your chips on a weight-sensitive spot on the table. Each chip is weighed according to value. The computer announces this to the table ("Player 5 calls the big blind for $50").

After everyone has called, the computer uses a shorter burst of air to burn cards and deal the community cards. At the end of the hand, the computer announces who wins the pot, with what hand, and how much he gets (in the case of a split pot, or if you're playing Omaha Hi/Lo).

So, that's it.

Nemmy, Sep 10 2005

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       How is the computer informed of the players who elect to fold their hands during play, and therefore do not receive additional cards? [Presumably, when a player folds his hand, he clears his "weight sensitive spot" by pushing his chips to the middle of the table, thus signalling the computer not to deal any more cards to that player position until he has anted for the next hand. Is that correct?]   

       And doesn't the fact that each playing card has a specially embedded tracking device in it become just another enticement to count cards or cheat through slightly more sophisticated technological means, like concealing a miniature RFID reader in your pants pocket which radios each card dealt into your oh-so-sneaky earplug?   

       Personally, I prefer a friendlier game with negligible stakes so that nothing matters at the end of an evening but the bragging rights, and the dealing mishaps are part of the fun and banter. But I can certainly see applications for this idea in most other card-playing environments.   

       Your idea seems well-conceived. Have you actually tried to design the air-powered dealing device that you've described? That's a fairly integral part of this idea, and not an insignificant mechanical engineering challenge in itself.
jurist, Sep 10 2005
  

       You're right with the folding thing.   

       Now, on card cheating...that needs some work. I'm not exactly a science genius here. But what I had this planned for was home games. Professional dealers are good enough for tournaments, and face it - it'd seem stupid to be watching a bunch of players sitting there, playing cards with a computer.
Nemmy, Sep 10 2005
  

       Yes, this world is extremely messed up. That's why I like playing with a tight group of friends. Whether I'm playing $100-200 limit Hold'em or 1¢-2¢ Pot Limit Omaha Hi/Lo, I can count on them to play fair and take the game seriously. I hate how people will play with fake money like they're Bill Gates playing 1¢-2¢ against eight other rich people.
Nemmy, Sep 10 2005
  

       I don't think you understand the point of this. What it does is that it deals out hands of poker. You still choose what you do. The computer is only there as an aide (if there is hand confusion, the computer tells you who wins) for live games. It also prevents cheap shuffles.
Nemmy, Sep 10 2005
  


 

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