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Constantly Changing Terrain

In-game terrain changes in real time
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In this game, the terrain morphs constantly around you in a random fashion while buildings, obstructions, etc. appear and disappear in different random locations. The advantage gained by learning a static map would be negated when playing this map which would allow for a fairer first person shooter experience. A possible way to implement this would be to allow the map to change in areas which are uninhabited for a period of time.
pppporkins, Oct 26 2010

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       Not sure if preventing players from improving by learning would make the game popular, but an attractive idea for its own, aesthetic sake. [+] for that, and for reminding me of "The Men Return," a classic Jack Vance story which confronts its protagonist with a similarly irrational landscape.
mouseposture, Oct 26 2010
  

       "Time Fighters". A game wherin time passes extremely quickly, but only to the player; so as they run around, natural causes make mountains form, rivers meander, and continents drift visibly.
DrWorm, Oct 27 2010
  

       //how you'd be able to explain that away// The first two annos are answers to that question.
mouseposture, Oct 27 2010
  

       //not sure how you'd be able to explain that away//

Why should you need to explain, z_t? It's a game. So the rules are whatever the game designer says they are.
DrBob, Oct 27 2010
  

       //Such a game would have to be set within a world/environment in which this unusual behaviour was normal //   

       This could work out very well, in a game with a fantasy setting instead of sci-fi. You would expect the terrain of Fairyland to change, right? [+]
gisho, Oct 27 2010
  


 

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