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Instead of a ball, a dice with rounded corners gets launched in an
orbital trajectory around the roulette wheel. The rounded corners
allow the dice to travel freely, but when it comes to rest, there will
be no ambiguity as to which number faces upwards.
Once the dice completes its chaotic movements,
there are now two
sets of numbers on which the foolhardy may place their bets, with
correspondingly increased odds as a result of the interaction of two
Fully spherical dice
You can go further than just rounding off the corners. [Wrongfellow, Oct 13 2016]
||I've only rolled 00 on a pair of two ten-sided dice twice in a long, checkered career of tabletop RPGs. And I have no gambling luck or skills. Include me out.
||I was disappointed that the spherical dyce had a finite number of numbers on.