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||The problem is you would only ever see other worms on the horizon, with no perspective on how they're turning around you.
||I was thinking the bottom half of the screen would be just
the worms, first person perspective and then above the
worms, on the top half of the screen would be a bent
perspective so that the first unit of space on the board would
take up a very short unit of space on the screen and then
increasing so that you could see the horizon bent up so that
the worm activity that was going on far away from you would
start at the top of the screen and get lower as it got closer to
you, like playing on a curved field.