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This game is inspired by playing with my daughter. We
were playing the slow race. It was kind fun in it's own
way, but it needs technology. There would be a rule,
prevents you breaking a certain speed limit. You move
slowly in order to win, but if you break a speed limit you
are forced to start from the beginning. A speed
device would measure the speed of the participants to
determine whether or not they are breaking the speed
limit. Measurements would be taken 10x per second at
amateur events and 10,000x per second at professional
Moving slowly at extremely rapid race is quite
as it requires tremendous degree of co-ordination and
concentration. An event like this would be amazing to
watch at the Olympics. Imagine the athleticism required
to stay within the speed limit as you are millimeters
of your opponent about to win the gold medal for your
country for the first time ever. The adrenalin from the
wild crowd screaming "Go! Ixnaum Go!" motivating
you to sprint ahead the last few millimeters would be
||I don't get it. Guess I'm just too slow. Is there a video?
||A race from point A to point B. Whoever gets to point B
wins. If you move faster than 5 mm/second you have to go
back to point A.
||// An event like this would be amazing to watch at the Olympics.
||.... I'm thinking no. The games are tedious enough without the addition of a group of people hardly moving. Reminds me of the beginning of cycle sprints where they try to stand the bikes perfectly still. Zzzz..
||... well doesn't have to be 5 mm/second. Could be 50
cm/second or anything else. The only requirement is that
is a top speed limit. The point is that you can't just go "full
out". Maybe kind of like speed walking but much more
easily and more fairly judged.
||I suggest changing the speed limit several times during the
race, to add an adaptation element to the competition.