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The best part about this game is it would really start kids
off letting them see another's point of view. This is a game
where kids cooperate to control their own and
a friend's movements by viewing a mirror image of their
partner's wearable web cam feed, through virtual reality
goggles.
Two
kids stand, facing the same direction, at symetrically
placed points in an empty room.
Both wear a video cam/VR goggle headset. (this can be
done cheaply by using a laptop in a cardboard box with a
cheap wireless webcam mounted on top.)
Each kid sees a mirror image of the other's point of view.
Kids learn to coordinate their movement with what they see
in the VR goggles.
The game ends when the kids "find themselves" and shake
hands.
Cell Phone Tourism
Cell_20phone_20tourism Distributed Control [JesusHChrist, Mar 18 2005]
First Person Reality TV
First_20Person_20Reality_20TV Distributed Control [JesusHChrist, Mar 18 2005]
[link]
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Initially intersting, but ends too quick. Lessee... i need to look straight at him, and he needs to look straight at me, and then we both walk straight ahead. |
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Game over pretty fast. Not dynamic enough. |
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Add some padded walls / obstacles. And start out by designating one person the "leader", and rotate who that is next match, or else angry chaos will ensue. |
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I don't know, you'd have to try it to see if kids figured it
out that fast. I would think they would take a long time
just looking down and trying to work their "own" body
before they could even think about finding the "other"
guy. Before they could actually move constructively they
would have to learn to raise the arm that they are seeing,
which would mean coordinating with the other guy. I
would think it would take a lot of coordination for them to
be able to move at all. Just running around flailing
wouldn't work because they wouldn't have any visual
cues. Maybe this idea would work better if the goal was
to navigate an obstacle course, but the eventual outcome
of games like this will be the coordinated operation of one
body by two people -- distributed control. |
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I thought this was going to be some kind of personalized 'Where's Waldo' game. |
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So, when the kid on the right looks left, the kid on the left sees him/herself on the right and knows that he/she is the kid on the left and looks to the right so that the kid on the right can see him/herself coming into view on the left. |
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I'm thinking that sound (marco-polo, or just a foot stomp) would give it away too fast. Look toward the sound, walk straight ahead. In a room with no obstacles, we could find the other person blindfolded. |
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Kids are actually pretty smart & fast learners, so it may be more fun with adults. |
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But the whole "trade my vision with yours" is intriguing, so I'm not at all implying a fishbone here. |
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